cloud-control-panel/table.go

151 lines
3.9 KiB
Go

// based off andlabs/ui/examples/table.go
package main
import "fmt"
import "log"
// import "os"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
import "github.com/davecgh/go-spew/spew"
var img [2]*ui.Image
type cellTest struct {
jwc [20]ui.TableValue
}
type cellValue struct {
ref int // libUI reference int
value ui.TableValue // cell Value (TableString, TableColor or TableImage)
}
type modelHandler struct {
name string
rowcount int
rowBGcolor int
// new attempt
allRows []cellValue
// old attempt that works
cellValues []cellTest
generatedColumnTypes []ui.TableValue // attempt to generate this dynamically
// This is a needed function for libUI tables (maybe)
setCellValue func(*modelHandler, *ui.TableModel, int, int, ui.TableValue)
}
func initValues(mh *modelHandler) {
img[0] = ui.NewImage(16, 16)
img[1] = ui.NewImage(16, 16)
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("test"))
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
for i := 0; i < mh.rowcount; i++ {
log.Println("i=",i)
// alternate background of each row light and dark
if (i % 2) == 1 {
mh.cellValues[i].jwc[0] = ui.TableColor{0.5, 0.5, 0.5, .7}
} else {
mh.cellValues[i].jwc[0] = ui.TableColor{0.1, 0.1, 0.1, .1}
}
// text for Column 0
mh.cellValues[i].jwc[1] = ui.TableString(fmt.Sprintf("fun %d", i))
// text color for Column 0
mh.cellValues[i].jwc[2] = ui.TableColor{0.9, 0, 0, 1}
// set the button text for Column 1
mh.cellValues[i].jwc[3] = ui.TableString(fmt.Sprintf("awesome %d", i))
// text for Column 2
mh.cellValues[i].jwc[4] = ui.TableString(fmt.Sprintf("color %d", i))
// text color for Column 2
mh.cellValues[i].jwc[5] = ui.TableColor{0.9, 0, 0, 1}
// text for Column 3
mh.cellValues[i].jwc[6] = ui.TableString(fmt.Sprintf("imgcolor %d", i))
// image for Column 3
mh.cellValues[i].jwc[7] = ui.TableImage{img[0]}
// text color for Column 3
mh.cellValues[i].jwc[8] = ui.TableColor{0.9, 0, 0, 1}
}
// os.Exit(-1)
}
func newModelHandler(rowcount int) *modelHandler {
mh := new(modelHandler)
mh.rowcount = rowcount
// These are the standard callback functions for libUI
mh.setCellValue = defaultSetCellValue
mh.rowBGcolor = 0 // this is the weird exception. Just always have this as 0
mh.cellValues = make([]cellTest, mh.rowcount)
initValues(mh)
log.Println("Called newModelHandler() with mh=", mh)
spew.Dump(mh)
return mh
}
func makeTable(name string, rowcount int, row1Name string) (*ui.Table, *modelHandler, *ui.TableModel) {
mh := newModelHandler(rowcount)
mh.name = name
model := ui.NewTableModel(mh)
table := ui.NewTable(
&ui.TableParams{
Model: model,
RowBackgroundColorModelColumn: mh.rowBGcolor,
})
table.AppendTextColumn(row1Name, 1, ui.TableModelColumnAlwaysEditable, nil)
table.AppendButtonColumn("Details", 3, ui.TableModelColumnAlwaysEditable)
// text color doesn't work like this?
table.AppendTextColumn("testcolor", 4, ui.TableModelColumnAlwaysEditable,
&ui.TableTextColumnOptionalParams{
ColorModelColumn: 5,
});
/*
table.AppendImageTextColumn("testimagecolor", 6, 7, ui.TableModelColumnNeverEditable,
&ui.TableTextColumnOptionalParams{
ColorModelColumn: 8,
});
*/
return table, mh, model
}
func defaultSetCellValue(mh *modelHandler, m *ui.TableModel, row, column int, value ui.TableValue) {
switch column {
case 0:
case 1:
mh.cellValues[row].jwc[1] = value
case 2:
case 3:
log.Println("Button was pressed START", row, column)
}
log.Println("ui.TableValue=", value)
return
}