151 lines
3.9 KiB
Go
151 lines
3.9 KiB
Go
// based off andlabs/ui/examples/table.go
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package main
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import "fmt"
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import "log"
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// import "os"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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import "github.com/davecgh/go-spew/spew"
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var img [2]*ui.Image
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type cellTest struct {
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jwc [20]ui.TableValue
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}
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type cellValue struct {
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ref int // libUI reference int
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value ui.TableValue // cell Value (TableString, TableColor or TableImage)
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}
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type modelHandler struct {
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name string
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rowcount int
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rowBGcolor int
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// new attempt
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allRows []cellValue
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// old attempt that works
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cellValues []cellTest
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generatedColumnTypes []ui.TableValue // attempt to generate this dynamically
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// This is a needed function for libUI tables (maybe)
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setCellValue func(*modelHandler, *ui.TableModel, int, int, ui.TableValue)
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}
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func initValues(mh *modelHandler) {
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img[0] = ui.NewImage(16, 16)
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img[1] = ui.NewImage(16, 16)
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("test"))
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
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for i := 0; i < mh.rowcount; i++ {
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log.Println("i=",i)
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// alternate background of each row light and dark
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if (i % 2) == 1 {
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mh.cellValues[i].jwc[0] = ui.TableColor{0.5, 0.5, 0.5, .7}
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} else {
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mh.cellValues[i].jwc[0] = ui.TableColor{0.1, 0.1, 0.1, .1}
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}
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// text for Column 0
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mh.cellValues[i].jwc[1] = ui.TableString(fmt.Sprintf("fun %d", i))
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// text color for Column 0
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mh.cellValues[i].jwc[2] = ui.TableColor{0.9, 0, 0, 1}
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// set the button text for Column 1
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mh.cellValues[i].jwc[3] = ui.TableString(fmt.Sprintf("awesome %d", i))
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// text for Column 2
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mh.cellValues[i].jwc[4] = ui.TableString(fmt.Sprintf("color %d", i))
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// text color for Column 2
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mh.cellValues[i].jwc[5] = ui.TableColor{0.9, 0, 0, 1}
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// text for Column 3
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mh.cellValues[i].jwc[6] = ui.TableString(fmt.Sprintf("imgcolor %d", i))
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// image for Column 3
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mh.cellValues[i].jwc[7] = ui.TableImage{img[0]}
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// text color for Column 3
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mh.cellValues[i].jwc[8] = ui.TableColor{0.9, 0, 0, 1}
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}
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// os.Exit(-1)
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}
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func newModelHandler(rowcount int) *modelHandler {
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mh := new(modelHandler)
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mh.rowcount = rowcount
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// These are the standard callback functions for libUI
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mh.setCellValue = defaultSetCellValue
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mh.rowBGcolor = 0 // this is the weird exception. Just always have this as 0
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mh.cellValues = make([]cellTest, mh.rowcount)
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initValues(mh)
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log.Println("Called newModelHandler() with mh=", mh)
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spew.Dump(mh)
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return mh
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}
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func makeTable(name string, rowcount int, row1Name string) (*ui.Table, *modelHandler, *ui.TableModel) {
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mh := newModelHandler(rowcount)
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mh.name = name
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model := ui.NewTableModel(mh)
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table := ui.NewTable(
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&ui.TableParams{
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Model: model,
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RowBackgroundColorModelColumn: mh.rowBGcolor,
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})
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table.AppendTextColumn(row1Name, 1, ui.TableModelColumnAlwaysEditable, nil)
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table.AppendButtonColumn("Details", 3, ui.TableModelColumnAlwaysEditable)
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// text color doesn't work like this?
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table.AppendTextColumn("testcolor", 4, ui.TableModelColumnAlwaysEditable,
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&ui.TableTextColumnOptionalParams{
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ColorModelColumn: 5,
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});
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/*
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table.AppendImageTextColumn("testimagecolor", 6, 7, ui.TableModelColumnNeverEditable,
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&ui.TableTextColumnOptionalParams{
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ColorModelColumn: 8,
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});
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*/
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return table, mh, model
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}
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func defaultSetCellValue(mh *modelHandler, m *ui.TableModel, row, column int, value ui.TableValue) {
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switch column {
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case 0:
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case 1:
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mh.cellValues[row].jwc[1] = value
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case 2:
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case 3:
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log.Println("Button was pressed START", row, column)
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}
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log.Println("ui.TableValue=", value)
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return
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}
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