// based off andlabs/ui/examples/table.go package main import "fmt" import "log" // import "os" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" import "github.com/davecgh/go-spew/spew" var img [2]*ui.Image type cellTest struct { jwc [20]ui.TableValue } type cellValue struct { ref int // libUI reference int value ui.TableValue // cell Value (TableString, TableColor or TableImage) } type modelHandler struct { name string rowcount int rowBGcolor int // new attempt allRows []cellValue // old attempt that works cellValues []cellTest generatedColumnTypes []ui.TableValue // attempt to generate this dynamically // This is a needed function for libUI tables (maybe) setCellValue func(*modelHandler, *ui.TableModel, int, int, ui.TableValue) } func initValues(mh *modelHandler) { img[0] = ui.NewImage(16, 16) img[1] = ui.NewImage(16, 16) mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{}) mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("")) mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{}) mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("test")) mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("")) mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{}) for i := 0; i < mh.rowcount; i++ { log.Println("i=",i) // alternate background of each row light and dark if (i % 2) == 1 { mh.cellValues[i].jwc[0] = ui.TableColor{0.5, 0.5, 0.5, .7} } else { mh.cellValues[i].jwc[0] = ui.TableColor{0.1, 0.1, 0.1, .1} } // text for Column 0 mh.cellValues[i].jwc[1] = ui.TableString(fmt.Sprintf("fun %d", i)) // text color for Column 0 mh.cellValues[i].jwc[2] = ui.TableColor{0.9, 0, 0, 1} // set the button text for Column 1 mh.cellValues[i].jwc[3] = ui.TableString(fmt.Sprintf("awesome %d", i)) // text for Column 2 mh.cellValues[i].jwc[4] = ui.TableString(fmt.Sprintf("color %d", i)) // text color for Column 2 mh.cellValues[i].jwc[5] = ui.TableColor{0.9, 0, 0, 1} // text for Column 3 mh.cellValues[i].jwc[6] = ui.TableString(fmt.Sprintf("imgcolor %d", i)) // image for Column 3 mh.cellValues[i].jwc[7] = ui.TableImage{img[0]} // text color for Column 3 mh.cellValues[i].jwc[8] = ui.TableColor{0.9, 0, 0, 1} } // os.Exit(-1) } func newModelHandler(rowcount int) *modelHandler { mh := new(modelHandler) mh.rowcount = rowcount // These are the standard callback functions for libUI mh.setCellValue = defaultSetCellValue mh.rowBGcolor = 0 // this is the weird exception. Just always have this as 0 mh.cellValues = make([]cellTest, mh.rowcount) initValues(mh) log.Println("Called newModelHandler() with mh=", mh) spew.Dump(mh) return mh } func makeTable(name string, rowcount int, row1Name string) (*ui.Table, *modelHandler, *ui.TableModel) { mh := newModelHandler(rowcount) mh.name = name model := ui.NewTableModel(mh) table := ui.NewTable( &ui.TableParams{ Model: model, RowBackgroundColorModelColumn: mh.rowBGcolor, }) table.AppendTextColumn(row1Name, 1, ui.TableModelColumnAlwaysEditable, nil) table.AppendButtonColumn("Details", 3, ui.TableModelColumnAlwaysEditable) // text color doesn't work like this? table.AppendTextColumn("testcolor", 4, ui.TableModelColumnAlwaysEditable, &ui.TableTextColumnOptionalParams{ ColorModelColumn: 5, }); /* table.AppendImageTextColumn("testimagecolor", 6, 7, ui.TableModelColumnNeverEditable, &ui.TableTextColumnOptionalParams{ ColorModelColumn: 8, }); */ return table, mh, model } func defaultSetCellValue(mh *modelHandler, m *ui.TableModel, row, column int, value ui.TableValue) { switch column { case 0: case 1: mh.cellValues[row].jwc[1] = value case 2: case 3: log.Println("Button was pressed START", row, column) } log.Println("ui.TableValue=", value) return }