188 lines
4.7 KiB
Go
188 lines
4.7 KiB
Go
// based off andlabs/ui/examples/table.go
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package main
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import "fmt"
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import "log"
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// import "os"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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import "github.com/davecgh/go-spew/spew"
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type vmRowData struct {
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hostname string
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size int
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IPv6 string
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IPv4 string
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memory int
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disk int
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}
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var img [2]*ui.Image
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// TODO: make this better
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type cellTest struct {
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/*
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// part0 ui.TableColor // row background color
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// part1 ui.TableString // column 0 text
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// part2 ui.TableColor // column 0 text color
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part3 ui.TableString // column 1 button text
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part4 ui.TableString // column 2 text
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part5 ui.TableColor // column 2 text color
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part6 ui.TableString // column 3 text
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part7 ui.TableImage // column 3 Image
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part8 ui.TableColor // column 3 text color
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*/
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jwc [20]ui.TableValue
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}
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type cellValue struct {
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ref int // libUI reference int
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value ui.TableValue // cell Value (TableString, TableColor or TableImage)
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}
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type modelHandler struct {
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name string
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rows int
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bgcolorColumn int
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// new attempt
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allRows []cellValue
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// old attempt that works
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cellValues []cellTest
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// These are the needed functions for libUI tables
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funcColumnTypes func() []ui.TableValue
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scanCellValue func(*modelHandler, int, int) ui.TableValue
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setCellValue func(*modelHandler, *ui.TableModel, int, int, ui.TableValue)
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}
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func initValues(mh *modelHandler) {
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img[0] = ui.NewImage(16, 16)
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img[1] = ui.NewImage(16, 16)
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for i := 0; i < mh.rows; i++ {
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log.Println("i=",i)
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// alternate background of each row light and dark
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if (i % 2) == 1 {
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mh.cellValues[i].jwc[0] = ui.TableColor{0.5, 0.5, 0.5, .7}
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} else {
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mh.cellValues[i].jwc[0] = ui.TableColor{0.1, 0.1, 0.1, .1}
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}
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// text for Column 0
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mh.cellValues[i].jwc[1] = ui.TableString(fmt.Sprintf("fun %d", i))
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// text color for Column 0
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mh.cellValues[i].jwc[2] = ui.TableColor{0.9, 0, 0, 1}
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// set the button text for Column 1
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mh.cellValues[i].jwc[3] = ui.TableString(fmt.Sprintf("awesome %d", i))
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// text for Column 2
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mh.cellValues[i].jwc[4] = ui.TableString(fmt.Sprintf("color %d", i))
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// text color for Column 2
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mh.cellValues[i].jwc[5] = ui.TableColor{0.9, 0, 0, 1}
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// text for Column 3
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mh.cellValues[i].jwc[6] = ui.TableString(fmt.Sprintf("imgcolor %d", i))
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// image for Column 3
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mh.cellValues[i].jwc[7] = ui.TableImage{img[0]}
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// text color for Column 3
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mh.cellValues[i].jwc[8] = ui.TableColor{0.9, 0, 0, 1}
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}
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// os.Exit(-1)
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}
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func newModelHandler(rows int) *modelHandler {
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mh := new(modelHandler)
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mh.rows = rows
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mh.funcColumnTypes = standardColumnTypes
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mh.scanCellValue = defaultCellValue
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mh.setCellValue = defaultSetCellValue
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mh.bgcolorColumn = 0
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mh.cellValues = make([]cellTest, mh.rows)
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initValues(mh)
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log.Println("Called newModelHandler() with mh=", mh)
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spew.Dump(mh)
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return mh
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}
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func standardColumnTypes() []ui.TableValue {
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return []ui.TableValue{
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ui.TableColor{}, // row background color
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ui.TableString(""), // column 0 text
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ui.TableColor{}, // column 0 text color
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ui.TableString("test"), // column 1 button text
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ui.TableString(""), // column 2 text
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ui.TableColor{}, // column 2 text color
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/*
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ui.TableString(""), // column 3 text
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ui.TableImage{}, // column 3 image
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ui.TableColor{}, // column 3 text color
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*/
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}
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}
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func makeTable(name string, rows int, row1Name string) (*ui.Table, *modelHandler, *ui.TableModel) {
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mh := newModelHandler(rows)
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mh.name = name
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model := ui.NewTableModel(mh)
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table := ui.NewTable(
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&ui.TableParams{
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Model: model,
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RowBackgroundColorModelColumn: mh.bgcolorColumn,
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})
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table.AppendTextColumn(row1Name, 1, ui.TableModelColumnAlwaysEditable, nil)
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table.AppendButtonColumn("Details", 3, ui.TableModelColumnAlwaysEditable)
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// text color doesn't work like this?
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table.AppendTextColumn("testcolor", 4, ui.TableModelColumnAlwaysEditable,
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&ui.TableTextColumnOptionalParams{
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ColorModelColumn: 5,
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});
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/*
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table.AppendImageTextColumn("testimagecolor", 6, 7, ui.TableModelColumnNeverEditable,
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&ui.TableTextColumnOptionalParams{
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ColorModelColumn: 8,
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});
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*/
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return table, mh, model
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}
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func defaultCellValue(mh *modelHandler, row, column int) ui.TableValue {
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return mh.cellValues[row].jwc[column]
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}
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func defaultSetCellValue(mh *modelHandler, m *ui.TableModel, row, column int, value ui.TableValue) {
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switch column {
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case 0:
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// mh.cellValues[row].part0 = ui.TableColor(value)
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case 1:
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mh.cellValues[row].jwc[1] = value
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case 2:
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// mh.cellValues[row].part2 = ui.TableColor(value)
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case 3:
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// mh.cellValues[row].part3 = ui.TableString(value)
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log.Println("Button was pressed START", row, column)
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}
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log.Println("ui.TableValue=", value)
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return
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}
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