// based off andlabs/ui/examples/table.go package main import "fmt" import "log" // import "os" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" import "github.com/davecgh/go-spew/spew" type vmRowData struct { hostname string size int IPv6 string IPv4 string memory int disk int } var img [2]*ui.Image // TODO: make this better type cellTest struct { /* // part0 ui.TableColor // row background color // part1 ui.TableString // column 0 text // part2 ui.TableColor // column 0 text color part3 ui.TableString // column 1 button text part4 ui.TableString // column 2 text part5 ui.TableColor // column 2 text color part6 ui.TableString // column 3 text part7 ui.TableImage // column 3 Image part8 ui.TableColor // column 3 text color */ jwc [20]ui.TableValue } type cellValue struct { ref int // libUI reference int value ui.TableValue // cell Value (TableString, TableColor or TableImage) } type modelHandler struct { name string rows int bgcolorColumn int // new attempt allRows []cellValue // old attempt that works cellValues []cellTest // These are the needed functions for libUI tables funcColumnTypes func() []ui.TableValue scanCellValue func(*modelHandler, int, int) ui.TableValue setCellValue func(*modelHandler, *ui.TableModel, int, int, ui.TableValue) } func initValues(mh *modelHandler) { img[0] = ui.NewImage(16, 16) img[1] = ui.NewImage(16, 16) for i := 0; i < mh.rows; i++ { log.Println("i=",i) // alternate background of each row light and dark if (i % 2) == 1 { mh.cellValues[i].jwc[0] = ui.TableColor{0.5, 0.5, 0.5, .7} } else { mh.cellValues[i].jwc[0] = ui.TableColor{0.1, 0.1, 0.1, .1} } // text for Column 0 mh.cellValues[i].jwc[1] = ui.TableString(fmt.Sprintf("fun %d", i)) // text color for Column 0 mh.cellValues[i].jwc[2] = ui.TableColor{0.9, 0, 0, 1} // set the button text for Column 1 mh.cellValues[i].jwc[3] = ui.TableString(fmt.Sprintf("awesome %d", i)) // text for Column 2 mh.cellValues[i].jwc[4] = ui.TableString(fmt.Sprintf("color %d", i)) // text color for Column 2 mh.cellValues[i].jwc[5] = ui.TableColor{0.9, 0, 0, 1} // text for Column 3 mh.cellValues[i].jwc[6] = ui.TableString(fmt.Sprintf("imgcolor %d", i)) // image for Column 3 mh.cellValues[i].jwc[7] = ui.TableImage{img[0]} // text color for Column 3 mh.cellValues[i].jwc[8] = ui.TableColor{0.9, 0, 0, 1} } // os.Exit(-1) } func newModelHandler(rows int) *modelHandler { mh := new(modelHandler) mh.rows = rows mh.funcColumnTypes = standardColumnTypes mh.scanCellValue = defaultCellValue mh.setCellValue = defaultSetCellValue mh.bgcolorColumn = 0 mh.cellValues = make([]cellTest, mh.rows) initValues(mh) log.Println("Called newModelHandler() with mh=", mh) spew.Dump(mh) return mh } func standardColumnTypes() []ui.TableValue { return []ui.TableValue{ ui.TableColor{}, // row background color ui.TableString(""), // column 0 text ui.TableColor{}, // column 0 text color ui.TableString("test"), // column 1 button text ui.TableString(""), // column 2 text ui.TableColor{}, // column 2 text color /* ui.TableString(""), // column 3 text ui.TableImage{}, // column 3 image ui.TableColor{}, // column 3 text color */ } } func makeTable(name string, rows int, row1Name string) (*ui.Table, *modelHandler, *ui.TableModel) { mh := newModelHandler(rows) mh.name = name model := ui.NewTableModel(mh) table := ui.NewTable( &ui.TableParams{ Model: model, RowBackgroundColorModelColumn: mh.bgcolorColumn, }) table.AppendTextColumn(row1Name, 1, ui.TableModelColumnAlwaysEditable, nil) table.AppendButtonColumn("Details", 3, ui.TableModelColumnAlwaysEditable) // text color doesn't work like this? table.AppendTextColumn("testcolor", 4, ui.TableModelColumnAlwaysEditable, &ui.TableTextColumnOptionalParams{ ColorModelColumn: 5, }); /* table.AppendImageTextColumn("testimagecolor", 6, 7, ui.TableModelColumnNeverEditable, &ui.TableTextColumnOptionalParams{ ColorModelColumn: 8, }); */ return table, mh, model } func defaultCellValue(mh *modelHandler, row, column int) ui.TableValue { return mh.cellValues[row].jwc[column] } func defaultSetCellValue(mh *modelHandler, m *ui.TableModel, row, column int, value ui.TableValue) { switch column { case 0: // mh.cellValues[row].part0 = ui.TableColor(value) case 1: mh.cellValues[row].jwc[1] = value case 2: // mh.cellValues[row].part2 = ui.TableColor(value) case 3: // mh.cellValues[row].part3 = ui.TableString(value) log.Println("Button was pressed START", row, column) } log.Println("ui.TableValue=", value) return }