almost completely able to automate adding columns

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2019-05-08 03:26:35 -07:00
parent 97d7ad349e
commit fb89975cdf
2 changed files with 31 additions and 16 deletions

View File

@ -11,8 +11,23 @@ import "github.com/davecgh/go-spew/spew"
var img [2]*ui.Image
type cellTest struct {
jwc [20]ui.TableValue
type cellData struct {
index int
value ui.TableValue
name string // what type of cell is this?
event func() // what function to call if there is an event on this
}
// hmm. will this stand the test of time?
type rowData struct {
name string // what kind of row is this?
status string // status of the row?
/*
// These may or may not be implementable
click func() // what function to call if the user clicks on it
doubleclick func() // what function to call if the user double clicks on it
*/
cells [20]cellData
}
type modelHandler struct {
@ -20,7 +35,7 @@ type modelHandler struct {
rowcount int
rowBGcolor int
rows []cellTest
rows []rowData
generatedColumnTypes []ui.TableValue // generate this dynamically
@ -43,35 +58,35 @@ func initValues(mh *modelHandler) {
// alternate background of each row light and dark
if (i % 2) == 1 {
mh.rows[i].jwc[0] = ui.TableColor{0.5, 0.5, 0.5, .7}
mh.rows[i].cells[0].value = ui.TableColor{0.5, 0.5, 0.5, .7}
} else {
mh.rows[i].jwc[0] = ui.TableColor{0.1, 0.1, 0.1, .1}
mh.rows[i].cells[0].value = ui.TableColor{0.1, 0.1, 0.1, .1}
}
// text for Column 0
mh.rows[i].jwc[1] = ui.TableString(fmt.Sprintf("fun %d", i))
mh.rows[i].cells[1].value = ui.TableString(fmt.Sprintf("fun %d", i))
// text color for Column 0
mh.rows[i].jwc[2] = ui.TableColor{0.9, 0, 0, 1}
mh.rows[i].cells[2].value = ui.TableColor{0.9, 0, 0, 1}
// set the button text for Column 1
mh.rows[i].jwc[3] = ui.TableString(fmt.Sprintf("awesome %d", i))
mh.rows[i].cells[3].value = ui.TableString(fmt.Sprintf("awesome %d", i))
// text for Column 2
mh.rows[i].jwc[4] = ui.TableString(fmt.Sprintf("color %d", i))
mh.rows[i].cells[4].value = ui.TableString(fmt.Sprintf("color %d", i))
// text color for Column 2
mh.rows[i].jwc[5] = ui.TableColor{0.9, 0, 0, 1}
mh.rows[i].cells[5].value = ui.TableColor{0.9, 0, 0, 1}
// text for Column 3
mh.rows[i].jwc[6] = ui.TableString(fmt.Sprintf("imgcolor %d", i))
mh.rows[i].cells[6].value = ui.TableString(fmt.Sprintf("imgcolor %d", i))
// image for Column 3
mh.rows[i].jwc[7] = ui.TableImage{img[0]}
mh.rows[i].cells[7].value = ui.TableImage{img[0]}
// text color for Column 3
mh.rows[i].jwc[8] = ui.TableColor{0.9, 0, 0, 1}
mh.rows[i].cells[8].value = ui.TableColor{0.9, 0, 0, 1}
}
// os.Exit(-1)
}
@ -86,7 +101,7 @@ func newModelHandler(rowcount int) *modelHandler {
mh.rowBGcolor = 0 // this is the weird exception. Just always have this as 0
mh.rows = make([]cellTest, mh.rowcount)
mh.rows = make([]rowData, mh.rowcount)
initValues(mh)
@ -130,7 +145,7 @@ func defaultSetCellValue(mh *modelHandler, m *ui.TableModel, row, column int, va
switch column {
case 0:
case 1:
mh.rows[row].jwc[1] = value
mh.rows[row].cells[1].value = value
case 2:
case 3:
log.Println("Button was pressed START", row, column)

View File

@ -24,7 +24,7 @@ func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
return mh.rows[row].jwc[column]
return mh.rows[row].cells[column].value
}
func (mh *modelHandler) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {