42 lines
1.3 KiB
Go
42 lines
1.3 KiB
Go
package main
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//
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// These functions are the hooks to the andlabs libui
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// They eventually feed information to the OS native GUI toolkits
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// and feed back user interaction with the GUI
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//
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import "os"
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import "log"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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func (mh *modelHandler) NumRows(m *ui.TableModel) int {
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return mh.rowcount
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}
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// FYI: this routine seems to be called around 10 to 100 times a second for each table
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func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
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return mh.generatedColumnTypes
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}
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// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
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// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
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func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
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return mh.rows[row].cells[column].value
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}
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func (mh *modelHandler) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
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log.Println("SetCallValue() START row=", row, "column=", column, "value=", value)
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// spew.Dump(m)
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// spew.Dump(mh)
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if (mh.libUIevent == nil) {
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log.Println("CellValue NOT DEFINED. This table wasn't setup correctly! mh.scanCellValue == nil")
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os.Exit(-1)
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}
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// spew.Dump(m)
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mh.libUIevent(mh, m, row, column, value)
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log.Println("SetCallValue() END")
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}
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