almost completely able to automate adding columns
Signed-off-by: Jeff Carr <jcarr@wit.com>
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parent
97d7ad349e
commit
fb89975cdf
45
table.go
45
table.go
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@ -11,8 +11,23 @@ import "github.com/davecgh/go-spew/spew"
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var img [2]*ui.Image
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type cellTest struct {
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jwc [20]ui.TableValue
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type cellData struct {
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index int
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value ui.TableValue
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name string // what type of cell is this?
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event func() // what function to call if there is an event on this
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}
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// hmm. will this stand the test of time?
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type rowData struct {
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name string // what kind of row is this?
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status string // status of the row?
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/*
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// These may or may not be implementable
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click func() // what function to call if the user clicks on it
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doubleclick func() // what function to call if the user double clicks on it
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*/
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cells [20]cellData
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}
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type modelHandler struct {
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@ -20,7 +35,7 @@ type modelHandler struct {
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rowcount int
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rowBGcolor int
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rows []cellTest
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rows []rowData
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generatedColumnTypes []ui.TableValue // generate this dynamically
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@ -43,35 +58,35 @@ func initValues(mh *modelHandler) {
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// alternate background of each row light and dark
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if (i % 2) == 1 {
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mh.rows[i].jwc[0] = ui.TableColor{0.5, 0.5, 0.5, .7}
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mh.rows[i].cells[0].value = ui.TableColor{0.5, 0.5, 0.5, .7}
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} else {
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mh.rows[i].jwc[0] = ui.TableColor{0.1, 0.1, 0.1, .1}
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mh.rows[i].cells[0].value = ui.TableColor{0.1, 0.1, 0.1, .1}
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}
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// text for Column 0
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mh.rows[i].jwc[1] = ui.TableString(fmt.Sprintf("fun %d", i))
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mh.rows[i].cells[1].value = ui.TableString(fmt.Sprintf("fun %d", i))
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// text color for Column 0
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mh.rows[i].jwc[2] = ui.TableColor{0.9, 0, 0, 1}
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mh.rows[i].cells[2].value = ui.TableColor{0.9, 0, 0, 1}
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// set the button text for Column 1
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mh.rows[i].jwc[3] = ui.TableString(fmt.Sprintf("awesome %d", i))
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mh.rows[i].cells[3].value = ui.TableString(fmt.Sprintf("awesome %d", i))
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// text for Column 2
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mh.rows[i].jwc[4] = ui.TableString(fmt.Sprintf("color %d", i))
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mh.rows[i].cells[4].value = ui.TableString(fmt.Sprintf("color %d", i))
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// text color for Column 2
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mh.rows[i].jwc[5] = ui.TableColor{0.9, 0, 0, 1}
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mh.rows[i].cells[5].value = ui.TableColor{0.9, 0, 0, 1}
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// text for Column 3
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mh.rows[i].jwc[6] = ui.TableString(fmt.Sprintf("imgcolor %d", i))
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mh.rows[i].cells[6].value = ui.TableString(fmt.Sprintf("imgcolor %d", i))
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// image for Column 3
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mh.rows[i].jwc[7] = ui.TableImage{img[0]}
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mh.rows[i].cells[7].value = ui.TableImage{img[0]}
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// text color for Column 3
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mh.rows[i].jwc[8] = ui.TableColor{0.9, 0, 0, 1}
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mh.rows[i].cells[8].value = ui.TableColor{0.9, 0, 0, 1}
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}
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// os.Exit(-1)
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}
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@ -86,7 +101,7 @@ func newModelHandler(rowcount int) *modelHandler {
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mh.rowBGcolor = 0 // this is the weird exception. Just always have this as 0
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mh.rows = make([]cellTest, mh.rowcount)
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mh.rows = make([]rowData, mh.rowcount)
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initValues(mh)
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@ -130,7 +145,7 @@ func defaultSetCellValue(mh *modelHandler, m *ui.TableModel, row, column int, va
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switch column {
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case 0:
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case 1:
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mh.rows[row].jwc[1] = value
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mh.rows[row].cells[1].value = value
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case 2:
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case 3:
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log.Println("Button was pressed START", row, column)
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@ -24,7 +24,7 @@ func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
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// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
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// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
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func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
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return mh.rows[row].jwc[column]
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return mh.rows[row].cells[column].value
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}
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func (mh *modelHandler) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
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