basicwindow/main.go

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// This creates a simple hello world window
package main
import (
"go.wit.com/gui"
"go.wit.com/lib/gadgets"
"go.wit.com/log"
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)
// This is the beginning of the binary tree of widgets
var myGui *gui.Node
// this is the primary window. If you close it, the program will exit
var mainWindow *gui.Node
// this is a basic window. the user can open and close it
var basicWindow *gadgets.BasicWindow
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// the computers dropdown
var computers *gui.Node
// the colors combobox
var colors *gui.Node
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func main() {
myGui = gui.New().Default()
// myGui.LoadToolkit("nocui")
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helloworld()
basicWindow = makebasicWindow()
// go will sit here until the window exits
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gui.Watchdog()
}
// This initializes the first window and some widgets
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func helloworld() {
mainWindow = myGui.NewWindow("hello world").SetProgName("BASEWIN1")
box := mainWindow.NewBox("vbox", false)
group := box.NewGroup("choices")
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grid := group.NewGrid("gridiron", 2, 1)
grid.NewButton("hello", func() {
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log.Println("world")
})
grid.NewButton("show basic window", func() {
basicWindow.Toggle()
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})
grid.NewLabel("a label")
computers = grid.NewDropdown().SetProgName("COMPUTERS")
computers.AddText("Atari 500")
computers.AddText("Beagleboard")
computers.AddText("Unmatched Rev B")
computers.SetText("Beagleboard")
colors = grid.NewCombobox().SetProgName("COLORS")
colors.AddText("Cyan")
colors.AddText("Magenta")
colors.AddText("Yellow")
colors.SetText("orange")
grid.NewCheckbox("Checkers").SetProgName("CHECKERS")
queryGroup := box.NewGroup("interact")
queryGroup.NewButton("Which Computer?", func() {
tmp := computers.String()
log.Println("computer =", tmp)
for i, s := range computers.Strings() {
log.Println("has option", i, s)
}
})
queryGroup.NewButton("Which Color?", func() {
tmp := colors.String()
log.Println("color =", tmp)
})
queryGroup.NewButton("Show apple", func() {
apple.Show()
})
queryGroup.NewButton("Hide apple", func() {
apple.Hide()
})
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}