libui/stack.c

203 lines
4.6 KiB
C

// 7 april 2015
#include "uipriv.h"
typedef struct stack stack;
struct stack {
uiControl control;
uiControl **controls;
int *stretchy;
intmax_t *width; // both used by resize(); preallocated to save time and reduce risk of failure
intmax_t *height;
uintmax_t len;
uintmax_t cap;
int vertical;
uintptr_t parent;
};
#define S(c) ((stack *) (c))
static uintptr_t stackHandle(uiControl *c)
{
return 0;
}
static void stackSetParent(uiControl *c, uintptr_t parent)
{
uintmax_t i;
S(c)->parent = parent;
for (i = 0; i < S(c)->len; i++)
(*(S(c)->controls[i]->setParent))(S(c)->controls[i], S(c)->parent);
}
static uiSize stackPreferredSize(uiControl *c, uiSizing *d)
{
stack *s = S(c);
int xpadding, ypadding;
uintmax_t nStretchy;
intmax_t maxswid, maxsht;
uintmax_t i;
uiSize size, preferred;
size.width = 0;
size.height = 0;
if (s->len == 0)
return size;
// 1) add in padding
// TODO padding
xpadding = 0;
ypadding = 0;
if (s->vertical)
size.height = (s->len - 1) * ypadding;
else
size.width = (s->len - 1) * xpadding;
// 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls
// we still add in like direction of stretchy controls
nStretchy = 0;
maxswid = 0;
maxsht = 0;
for (i = 0; i < s->len; i++) {
preferred = (*(s->controls[i]->preferredSize))(s->controls[i], d);
if (s->stretchy[i]) {
nStretchy++;
if (maxswid < preferred.width)
maxswid = preferred.width;
if (maxsht < preferred.height)
maxsht = preferred.height;
}
if (s->vertical) {
if (size.width < preferred.width)
size.width = preferred.width;
if (!s->stretchy[i])
size.height += preferred.height;
} else {
if (!s->stretchy[i])
size.width += preferred.width;
if (size.height < preferred.height)
size.height = preferred.height;
}
}
// 3) and now we can add in stretchy controls
if (s->vertical)
size.height += nStretchy * maxsht;
else
size.width += nStretchy * maxswid;
return size;
}
static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d)
{
stack *s = S(c);
int xpadding, ypadding;
uintmax_t nStretchy;
intmax_t stretchywid, stretchyht;
uintmax_t i;
uiSize preferred;
if (s->len == 0)
return;
// TODO padding
xpadding = 0;
ypadding = 0;
// 0) inset the available rect by the needed padding
if (s->vertical)
height -= (s->len - 1) * ypadding;
else
width -= (s->len - 1) * xpadding;
// 1) get width and height of non-stretchy controls
// this will tell us how much space will be left for stretchy controls
stretchywid = width;
stretchyht = height;
nStretchy = 0;
for (i = 0; i < s->len; i++) {
if (s->stretchy[i]) {
nStretchy++;
continue;
}
c = s->controls[i];
preferred = (*(s->controls[i]->preferredSize))(s->controls[i], d);
if (s->vertical) { // all controls have same width
s->width[i] = width;
s->height[i] = preferred.height;
stretchyht -= preferred.height;
} else { // all controls have same height
s->width[i] = preferred.width;
s->height[i] = height;
stretchywid -= preferred.width;
}
}
// 2) now get the size of stretchy controls
if (nStretchy != 0)
if (s->vertical)
stretchyht /= nStretchy;
else
stretchywid /= nStretchy;
for (i = 0; i < s->len; i++)
if (s->stretchy[i]) {
s->width[i] = stretchywid;
s->height[i] = stretchyht;
}
// 3) now we can position controls
for (i = 0; i < s->len; i++) {
(*(s->controls[i]->resize))(s->controls[i], x, y, s->width[i], s->height[i], d);
if (s->vertical)
y += s->height[i] + ypadding;
else
x += s->width[i] + xpadding;
}
}
uiControl *uiNewHorizontalStack(void)
{
stack *s;
s = uiNew(stack);
s->control.handle = stackHandle;
s->control.setParent = stackSetParent;
s->control.preferredSize = stackPreferredSize;
s->control.resize = stackResize;
return (uiControl *) s;
}
uiControl *uiNewVerticalStack(void)
{
uiControl *c;
c = uiNewHorizontalStack();
S(c)->vertical = 1;
return c;
}
#define stackCapGrow 32
void uiStackAdd(uiControl *st, uiControl *c, int stretchy)
{
stack *s = S(st);
if (s->len >= s->cap) {
s->cap += stackCapGrow;
s->controls = (uiControl **) uiRealloc(s->controls, s->cap * sizeof (uiControl *));
s->stretchy = (int *) uiRealloc(s->stretchy, s->cap * sizeof (int));
s->width = (intmax_t *) uiRealloc(s->width, s->cap * sizeof (intmax_t));
s->height = (intmax_t *) uiRealloc(s->height, s->cap * sizeof (intmax_t));
}
s->controls[s->len] = c;
s->stretchy[s->len] = stretchy;
if (s->parent != 0)
(*(s->controls[s->len]->setParent))(s->controls[s->len], s->parent);
s->len++;
// TODO queue reposition
}