// 7 april 2015 #include "uipriv.h" typedef struct stack stack; struct stack { uiControl control; uiControl **controls; int *stretchy; intmax_t *width; // both used by resize(); preallocated to save time and reduce risk of failure intmax_t *height; uintmax_t len; uintmax_t cap; int vertical; uintptr_t parent; }; #define S(c) ((stack *) (c)) static uintptr_t stackHandle(uiControl *c) { return 0; } static void stackSetParent(uiControl *c, uintptr_t parent) { uintmax_t i; S(c)->parent = parent; for (i = 0; i < S(c)->len; i++) (*(S(c)->controls[i]->setParent))(S(c)->controls[i], S(c)->parent); } static uiSize stackPreferredSize(uiControl *c, uiSizing *d) { stack *s = S(c); int xpadding, ypadding; uintmax_t nStretchy; intmax_t maxswid, maxsht; uintmax_t i; uiSize size, preferred; size.width = 0; size.height = 0; if (s->len == 0) return size; // 1) add in padding // TODO padding xpadding = 0; ypadding = 0; if (s->vertical) size.height = (s->len - 1) * ypadding; else size.width = (s->len - 1) * xpadding; // 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls // we still add in like direction of stretchy controls nStretchy = 0; maxswid = 0; maxsht = 0; for (i = 0; i < s->len; i++) { preferred = (*(s->controls[i]->preferredSize))(s->controls[i], d); if (s->stretchy[i]) { nStretchy++; if (maxswid < preferred.width) maxswid = preferred.width; if (maxsht < preferred.height) maxsht = preferred.height; } if (s->vertical) { if (size.width < preferred.width) size.width = preferred.width; if (!s->stretchy[i]) size.height += preferred.height; } else { if (!s->stretchy[i]) size.width += preferred.width; if (size.height < preferred.height) size.height = preferred.height; } } // 3) and now we can add in stretchy controls if (s->vertical) size.height += nStretchy * maxsht; else size.width += nStretchy * maxswid; return size; } static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d) { stack *s = S(c); int xpadding, ypadding; uintmax_t nStretchy; intmax_t stretchywid, stretchyht; uintmax_t i; uiSize preferred; if (s->len == 0) return; // TODO padding xpadding = 0; ypadding = 0; // 0) inset the available rect by the needed padding if (s->vertical) height -= (s->len - 1) * ypadding; else width -= (s->len - 1) * xpadding; // 1) get width and height of non-stretchy controls // this will tell us how much space will be left for stretchy controls stretchywid = width; stretchyht = height; nStretchy = 0; for (i = 0; i < s->len; i++) { if (s->stretchy[i]) { nStretchy++; continue; } c = s->controls[i]; preferred = (*(s->controls[i]->preferredSize))(s->controls[i], d); if (s->vertical) { // all controls have same width s->width[i] = width; s->height[i] = preferred.height; stretchyht -= preferred.height; } else { // all controls have same height s->width[i] = preferred.width; s->height[i] = height; stretchywid -= preferred.width; } } // 2) now get the size of stretchy controls if (nStretchy != 0) if (s->vertical) stretchyht /= nStretchy; else stretchywid /= nStretchy; for (i = 0; i < s->len; i++) if (s->stretchy[i]) { s->width[i] = stretchywid; s->height[i] = stretchyht; } // 3) now we can position controls for (i = 0; i < s->len; i++) { (*(s->controls[i]->resize))(s->controls[i], x, y, s->width[i], s->height[i], d); if (s->vertical) y += s->height[i] + ypadding; else x += s->width[i] + xpadding; } } uiControl *uiNewHorizontalStack(void) { stack *s; s = uiNew(stack); s->control.handle = stackHandle; s->control.setParent = stackSetParent; s->control.preferredSize = stackPreferredSize; s->control.resize = stackResize; return (uiControl *) s; } uiControl *uiNewVerticalStack(void) { uiControl *c; c = uiNewHorizontalStack(); S(c)->vertical = 1; return c; } #define stackCapGrow 32 void uiStackAdd(uiControl *st, uiControl *c, int stretchy) { stack *s = S(st); if (s->len >= s->cap) { s->cap += stackCapGrow; s->controls = (uiControl **) uiRealloc(s->controls, s->cap * sizeof (uiControl *)); s->stretchy = (int *) uiRealloc(s->stretchy, s->cap * sizeof (int)); s->width = (intmax_t *) uiRealloc(s->width, s->cap * sizeof (intmax_t)); s->height = (intmax_t *) uiRealloc(s->height, s->cap * sizeof (intmax_t)); } s->controls[s->len] = c; s->stretchy[s->len] = stretchy; if (s->parent != 0) (*(s->controls[s->len]->setParent))(s->controls[s->len], s->parent); s->len++; // TODO queue reposition }