libui/windows/uipriv_windows.h

200 lines
5.9 KiB
C

// 6 january 2015
#include "winapi.h"
#include "../ui.h"
// TODO
#ifdef __cplusplus
#define this self
#endif
#include "../ui_windows.h"
#undef this // TODO
#include "../common/uipriv.h"
#include "resources.h"
#include "compilerver.h"
#ifdef __cplusplus
extern "C" {
#endif
// ui internal window messages
enum {
// redirected WM_COMMAND and WM_NOTIFY
msgCOMMAND = WM_APP + 0x40, // start offset just to be safe
msgNOTIFY,
msgHSCROLL,
msgConsoleEndSession,
msgQueued,
msgD2DScratchPaint,
};
// init.c
extern HINSTANCE hInstance;
extern int nCmdShow;
extern HFONT hMessageFont;
extern HBRUSH hollowBrush;
// util.c
extern int windowClassOf(HWND, ...);
extern void mapWindowRect(HWND, HWND, RECT *);
extern DWORD getStyle(HWND);
extern void setStyle(HWND, DWORD);
extern DWORD getExStyle(HWND);
extern void setExStyle(HWND, DWORD);
extern void clientSizeToWindowSize(HWND, intmax_t *, intmax_t *, BOOL);
// text.c
extern WCHAR *toUTF16(const char *);
extern char *toUTF8(const WCHAR *);
extern WCHAR *windowText(HWND);
/////////////////////////////////
// resize.c
extern void initResizes(void);
extern void uninitResizes(void);
extern void doResizes(void);
extern void setWindowInsertAfter(HWND, HWND);
// utilwindow.c
extern HWND utilWindow;
extern const char *initUtilWindow(HICON, HCURSOR);
extern void uninitUtilWindow(void);
// parent.c
extern void paintContainerBackground(HWND, HDC, RECT *);
extern BOOL handleParentMessages(HWND, UINT, WPARAM, LPARAM, LRESULT *);
// debug.c
extern HRESULT logLastError(const char *);
extern HRESULT logHRESULT(const char *, HRESULT);
extern HRESULT logMemoryExhausted(const char *);
// window.c
extern ATOM registerWindowClass(HICON, HCURSOR);
extern void unregisterWindowClass(void);
extern void ensureMinimumWindowSize(uiWindow *);
// container.c
#define containerClass L"libui_uiContainerClass"
extern ATOM initContainer(HICON, HCURSOR);
extern void uninitContainer(void);
extern HWND newContainer(void);
// menu.c
extern HMENU makeMenubar(void);
extern const uiMenuItem *menuIDToItem(UINT_PTR);
extern void runMenuEvent(WORD, uiWindow *);
extern void freeMenubar(HMENU);
extern void uninitMenus(void);
// alloc.c
extern int initAlloc(void);
extern void uninitAlloc(void);
// events.c
extern BOOL runWM_COMMAND(WPARAM, LPARAM, LRESULT *);
extern BOOL runWM_NOTIFY(WPARAM, LPARAM, LRESULT *);
extern BOOL runWM_HSCROLL(WPARAM, LPARAM, LRESULT *);
extern void issueWM_WININICHANGE(WPARAM, LPARAM);
// child.c
extern struct child *newChild(uiControl *child, uiControl *parent, HWND parentHWND);
extern struct child *newChildWithTabPage(uiControl *child, uiControl *parent, HWND parentHWND);
extern void childRemove(struct child *c);
extern void childDestroy(struct child *c);
extern HWND childHWND(struct child *c);
extern void childMinimumSize(struct child *c, uiWindowsSizing *d, intmax_t *width, intmax_t *height);
extern void childRelayout(struct child *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height);
extern void childQueueRelayout(struct child *c);
extern int childVisible(struct child *c);
extern void childUpdateState(struct child *c);
extern void childAssignControlIDZOrder(struct child *c, LONG_PTR *controlID, HWND *insertAfter);
extern void childSetSoleControlID(struct child *c);
extern HWND childTabPage(struct child *c);
extern int childMargined(struct child *c);
extern void childSetMargined(struct child *c, int margined);
extern int childFlag(struct child *c);
extern void childSetFlag(struct child *c, int flag);
extern intmax_t childIntmax(struct child *c, int n);
extern void childSetIntmax(struct child *c, int n, intmax_t to);
// tabpage.c
extern void tabPageMargins(HWND, intmax_t *, intmax_t *, intmax_t *, intmax_t *);
extern HWND newTabPage(void);
// area.c
#define areaClass L"libui_uiAreaClass"
extern ATOM registerAreaClass(HICON, HCURSOR);
extern void unregisterArea(void);
// areaevents.c
// TODO merge into registerAreaClass()?
extern int registerAreaFilter(void);
// draw.c
extern HRESULT initDraw(void);
extern void uninitDraw(void);
extern ID2D1HwndRenderTarget *makeHWNDRenderTarget(HWND hwnd);
extern uiDrawContext *newContext(ID2D1RenderTarget *);
extern void freeContext(uiDrawContext *);
// dwrite.cpp
#ifdef __cplusplus
extern IDWriteFactory *dwfactory;
#endif
extern HRESULT initDrawText(void);
extern void uninitDrawText(void);
#ifdef __cplusplus
struct fontCollection {
IDWriteFontCollection *fonts;
WCHAR userLocale[LOCALE_NAME_MAX_LENGTH];
int userLocaleSuccess;
};
extern fontCollection *loadFontCollection(void);
extern WCHAR *fontCollectionFamilyName(fontCollection *fc, IDWriteFontFamily *family);
extern void fontCollectionFree(fontCollection *fc);
extern WCHAR *fontCollectionCorrectString(fontCollection *fc, IDWriteLocalizedStrings *names);
#endif
// drawtext.cpp
#ifdef __cplusplus
extern uiDrawTextFont *mkTextFont(IDWriteFont *df, WCHAR *family, BOOL copyFamily, double size);
struct dwriteAttr {
uiDrawTextWeight weight;
uiDrawTextItalic italic;
uiDrawTextStretch stretch;
DWRITE_FONT_WEIGHT dweight;
DWRITE_FONT_STYLE ditalic;
DWRITE_FONT_STRETCH dstretch;
};
extern void attrToDWriteAttr(struct dwriteAttr *attr);
extern void dwriteAttrToAttr(struct dwriteAttr *attr);
#endif
extern void doDrawText(ID2D1RenderTarget *rt, ID2D1Brush *black, double x, double y, uiDrawTextLayout *layout);
// fontdialog.cpp
#ifdef __cplusplus
struct fontDialogParams {
IDWriteFont *font;
double size;
WCHAR *familyName;
WCHAR *styleName;
};
extern BOOL showFontDialog(HWND parent, struct fontDialogParams *params);
extern void loadInitialFontDialogParams(struct fontDialogParams *params);
extern void destroyFontDialogParams(struct fontDialogParams *params);
extern WCHAR *fontDialogParamsToString(struct fontDialogParams *params);
#endif
// d2dscratch.c
extern ATOM registerD2DScratchClass(HICON, HCURSOR);
extern void unregisterD2DScratchClass(void);
extern HWND newD2DScratch(HWND parent, RECT *rect, HMENU controlID, SUBCLASSPROC subclass, DWORD_PTR subclassData);
#ifdef __cplusplus
}
#endif