libui/doc/haiku-controls.md

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Controls on Haiku

Overview

TODO

Reference

uiControlOSVtable

typedef struct uiControlOSVtable uiControlOSVtable;
struct uiControlOSVtable {
	size_t Size;
	void *(*Handle)(uiControl *c, void *implData);
};

uiControlOSVtable describes the set of functions that control implementations on Haiku need to implement. When registering your control type, you pass this in as a parameter to uiRegisterControlType(). Each method here is required.

You are responsible for allocating and initializing this struct. To do so, you simply zero the memory for this struct and set its Size field to sizeof (uiControlOSVtable). (TODO put this in a common place)

Each method takes at least two parameters. The first, c, is the uiControl itself. The second, implData, is the implementation data pointer; it is the same as the pointer returned by uiControlImplData(c), and is provided here as a convenience.

Each method is named for the uiHaikuControl function that it implements. As such, details on how to implement these methods are documented alongside those functions. For instance, instructions on implementing Handle() are given under the documentation for uiHaikuControlHandle().

uiHaikuControlHandle()

uiprivExtern void *uiHaikuControlHandle(uiControl *c);

uiHaikuControlHandle() returns the Objective-C object that underpins c, or NULL if c does not have any underlying object associated with it when called.

The object returned by uiHaikuControlHandle() is owned by c; you do not receive a reference to it at all. The object is valid until either c is destroyed or until c decides to destroy the object; you can handle the latter by catching TODO. In general, you should not store the returned object pointer directly for later use. Instead, use the returned handle immediately if you have to, or follow TODO if you need to adjust properties of the handle that should persist across handle destruction/creation.

uiWindows have a single handle of type BWindow that is created when the uiWindow is created and destroyed when the uiWindow is destroyed. Despite this, you should still follow the best practices described above.

For all other uiControls defined by libui, the returned object is of the appropriate class:

  • TODO

It is a programmer error to pass NULL for c. TODO a non-uiControl?