libui/stack.c

270 lines
6.2 KiB
C

// 7 april 2015
#include "uipriv.h"
typedef struct stack stack;
typedef struct stackControl stackControl;
struct stack {
stackControl *controls;
uintmax_t len;
uintmax_t cap;
int vertical;
uintptr_t parent;
int padded;
};
struct stackControl {
uiControl *c;
int stretchy;
intmax_t width; // both used by resize(); preallocated to save time and reduce risk of failure
intmax_t height;
};
static void stackDestroy(uiControl *c)
{
stack *s = (stack *) (c->data);
uintmax_t i;
for (i = 0; i < s->len; i++)
uiControlDestroy(s->controls[i].c);
uiFree(s->controls);
uiFree(s);
uiFree(c);
}
static uintptr_t stackHandle(uiControl *c)
{
return 0;
}
static void stackSetParent(uiControl *c, uintptr_t parent)
{
stack *s = (stack *) (c->data);
uintmax_t i;
s->parent = parent;
for (i = 0; i < s->len; i++)
uiControlSetParent(s->controls[i].c, s->parent);
updateParent(s->parent);
}
static void stackRemoveParent(uiControl *c)
{
stack *s = (stack *) (c->data);
uintmax_t i;
uintptr_t oldparent;
oldparent = s->parent;
s->parent = 0;
for (i = 0; i < s->len; i++)
uiControlRemoveParent(s->controls[i].c);
updateParent(oldparent);
}
static void stackPreferredSize(uiControl *c, uiSizing *d, intmax_t *width, intmax_t *height)
{
stack *s = (stack *) (c->data);
int xpadding, ypadding;
uintmax_t nStretchy;
// these two contain the largest preferred width and height of all stretchy controls in the stack
// all stretchy controls will use this value to determine the final preferred size
intmax_t maxStretchyWidth, maxStretchyHeight;
uintmax_t i;
intmax_t preferredWidth, preferredHeight;
*width = 0;
*height = 0;
if (s->len == 0)
return;
// 0) get this Stack's padding
xpadding = 0;
ypadding = 0;
if (s->padded) {
xpadding = d->xPadding;
ypadding = d->yPadding;
}
// 1) initialize the desired rect with the needed padding
if (s->vertical)
*height = (s->len - 1) * ypadding;
else
*width = (s->len - 1) * xpadding;
// 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls
// we still add in like direction of stretchy controls
nStretchy = 0;
maxStretchyWidth = 0;
maxStretchyHeight = 0;
for (i = 0; i < s->len; i++) {
if (!uiControlVisible(s->controls[i].c))
continue;
uiControlPreferredSize(s->controls[i].c, d, &preferredWidth, &preferredHeight);
if (s->controls[i].stretchy) {
nStretchy++;
if (maxStretchyWidth < preferredWidth)
maxStretchyWidth = preferredWidth;
if (maxStretchyHeight < preferredHeight)
maxStretchyHeight = preferredHeight;
}
if (s->vertical) {
if (*width < preferredWidth)
*width = preferredWidth;
if (!s->controls[i].stretchy)
*height += preferredHeight;
} else {
if (!s->controls[i].stretchy)
*width += preferredWidth;
if (*height < preferredHeight)
*height = preferredHeight;
}
}
// 3) and now we can add in stretchy controls
if (s->vertical)
*height += nStretchy * maxStretchyHeight;
else
*width += nStretchy * maxStretchyWidth;
}
static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d)
{
stack *s = (stack *) (c->data);
int xpadding, ypadding;
uintmax_t nStretchy;
intmax_t stretchywid, stretchyht;
uintmax_t i;
intmax_t preferredWidth, preferredHeight;
if (s->len == 0)
return;
// -1) get this Stack's padding
xpadding = 0;
ypadding = 0;
if (s->padded) {
xpadding = d->xPadding;
ypadding = d->yPadding;
}
// 0) inset the available rect by the needed padding
if (s->vertical)
height -= (s->len - 1) * ypadding;
else
width -= (s->len - 1) * xpadding;
// 1) get width and height of non-stretchy controls
// this will tell us how much space will be left for stretchy controls
stretchywid = width;
stretchyht = height;
nStretchy = 0;
for (i = 0; i < s->len; i++) {
if (!uiControlVisible(s->controls[i].c))
continue;
if (s->controls[i].stretchy) {
nStretchy++;
continue;
}
c = s->controls[i].c;
uiControlPreferredSize(s->controls[i].c, d, &preferredWidth, &preferredHeight);
if (s->vertical) { // all controls have same width
s->controls[i].width = width;
s->controls[i].height = preferredHeight;
stretchyht -= preferredHeight;
} else { // all controls have same height
s->controls[i].width = preferredWidth;
s->controls[i].height = height;
stretchywid -= preferredWidth;
}
}
// 2) now get the size of stretchy controls
if (nStretchy != 0)
if (s->vertical)
stretchyht /= nStretchy;
else
stretchywid /= nStretchy;
for (i = 0; i < s->len; i++) {
if (!uiControlVisible(s->controls[i].c))
continue;
if (s->controls[i].stretchy) {
s->controls[i].width = stretchywid;
s->controls[i].height = stretchyht;
}
}
// 3) now we can position controls
for (i = 0; i < s->len; i++) {
if (!uiControlVisible(s->controls[i].c))
continue;
uiControlResize(s->controls[i].c, x, y, s->controls[i].width, s->controls[i].height, d);
if (s->vertical)
y += s->controls[i].height + ypadding;
else
x += s->controls[i].width + xpadding;
}
}
uiControl *uiNewHorizontalStack(void)
{
uiControl *c;
stack *s;
c = uiNew(uiControl);
s = uiNew(stack);
c->data = s;
c->destroy = stackDestroy;
c->handle = stackHandle;
c->setParent = stackSetParent;
c->removeParent = stackRemoveParent;
c->preferredSize = stackPreferredSize;
c->resize = stackResize;
return c;
}
uiControl *uiNewVerticalStack(void)
{
uiControl *c;
stack *s;
c = uiNewHorizontalStack();
s = (stack *) (c->data);
s->vertical = 1;
return c;
}
#define stackCapGrow 32
void uiStackAdd(uiControl *st, uiControl *c, int stretchy)
{
stack *s = (stack *) (st->data);
if (s->len >= s->cap) {
s->cap += stackCapGrow;
s->controls = (stackControl *) uiRealloc(s->controls, s->cap * sizeof (stackControl *), "stackControl[]");
}
s->controls[s->len].c = c;
s->controls[s->len].stretchy = stretchy;
if (s->parent != 0)
uiControlSetParent(s->controls[s->len].c, s->parent);
s->len++;
updateParent(s->parent);
}
int uiStackPadded(uiControl *c)
{
stack *s = (stack *) (c->data);
return s->padded;
}
void uiStackSetPadded(uiControl *c, int padded)
{
stack *s = (stack *) (c->data);
s->padded = padded;
updateParent(s->parent);
}