// 7 april 2015 #include "uipriv.h" typedef struct stack stack; typedef struct stackControl stackControl; struct stack { stackControl *controls; uintmax_t len; uintmax_t cap; int vertical; uintptr_t parent; int padded; }; struct stackControl { uiControl *c; int stretchy; intmax_t width; // both used by resize(); preallocated to save time and reduce risk of failure intmax_t height; }; static void stackDestroy(uiControl *c) { stack *s = (stack *) (c->data); uintmax_t i; for (i = 0; i < s->len; i++) uiControlDestroy(s->controls[i].c); uiFree(s->controls); uiFree(s); uiFree(c); } static uintptr_t stackHandle(uiControl *c) { return 0; } static void stackSetParent(uiControl *c, uintptr_t parent) { stack *s = (stack *) (c->data); uintmax_t i; s->parent = parent; for (i = 0; i < s->len; i++) uiControlSetParent(s->controls[i].c, s->parent); updateParent(s->parent); } static void stackRemoveParent(uiControl *c) { stack *s = (stack *) (c->data); uintmax_t i; uintptr_t oldparent; oldparent = s->parent; s->parent = 0; for (i = 0; i < s->len; i++) uiControlRemoveParent(s->controls[i].c); updateParent(oldparent); } static void stackPreferredSize(uiControl *c, uiSizing *d, intmax_t *width, intmax_t *height) { stack *s = (stack *) (c->data); int xpadding, ypadding; uintmax_t nStretchy; // these two contain the largest preferred width and height of all stretchy controls in the stack // all stretchy controls will use this value to determine the final preferred size intmax_t maxStretchyWidth, maxStretchyHeight; uintmax_t i; intmax_t preferredWidth, preferredHeight; *width = 0; *height = 0; if (s->len == 0) return; // 0) get this Stack's padding xpadding = 0; ypadding = 0; if (s->padded) { xpadding = d->xPadding; ypadding = d->yPadding; } // 1) initialize the desired rect with the needed padding if (s->vertical) *height = (s->len - 1) * ypadding; else *width = (s->len - 1) * xpadding; // 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls // we still add in like direction of stretchy controls nStretchy = 0; maxStretchyWidth = 0; maxStretchyHeight = 0; for (i = 0; i < s->len; i++) { if (!uiControlVisible(s->controls[i].c)) continue; uiControlPreferredSize(s->controls[i].c, d, &preferredWidth, &preferredHeight); if (s->controls[i].stretchy) { nStretchy++; if (maxStretchyWidth < preferredWidth) maxStretchyWidth = preferredWidth; if (maxStretchyHeight < preferredHeight) maxStretchyHeight = preferredHeight; } if (s->vertical) { if (*width < preferredWidth) *width = preferredWidth; if (!s->controls[i].stretchy) *height += preferredHeight; } else { if (!s->controls[i].stretchy) *width += preferredWidth; if (*height < preferredHeight) *height = preferredHeight; } } // 3) and now we can add in stretchy controls if (s->vertical) *height += nStretchy * maxStretchyHeight; else *width += nStretchy * maxStretchyWidth; } static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d) { stack *s = (stack *) (c->data); int xpadding, ypadding; uintmax_t nStretchy; intmax_t stretchywid, stretchyht; uintmax_t i; intmax_t preferredWidth, preferredHeight; if (s->len == 0) return; // -1) get this Stack's padding xpadding = 0; ypadding = 0; if (s->padded) { xpadding = d->xPadding; ypadding = d->yPadding; } // 0) inset the available rect by the needed padding if (s->vertical) height -= (s->len - 1) * ypadding; else width -= (s->len - 1) * xpadding; // 1) get width and height of non-stretchy controls // this will tell us how much space will be left for stretchy controls stretchywid = width; stretchyht = height; nStretchy = 0; for (i = 0; i < s->len; i++) { if (!uiControlVisible(s->controls[i].c)) continue; if (s->controls[i].stretchy) { nStretchy++; continue; } c = s->controls[i].c; uiControlPreferredSize(s->controls[i].c, d, &preferredWidth, &preferredHeight); if (s->vertical) { // all controls have same width s->controls[i].width = width; s->controls[i].height = preferredHeight; stretchyht -= preferredHeight; } else { // all controls have same height s->controls[i].width = preferredWidth; s->controls[i].height = height; stretchywid -= preferredWidth; } } // 2) now get the size of stretchy controls if (nStretchy != 0) if (s->vertical) stretchyht /= nStretchy; else stretchywid /= nStretchy; for (i = 0; i < s->len; i++) { if (!uiControlVisible(s->controls[i].c)) continue; if (s->controls[i].stretchy) { s->controls[i].width = stretchywid; s->controls[i].height = stretchyht; } } // 3) now we can position controls for (i = 0; i < s->len; i++) { if (!uiControlVisible(s->controls[i].c)) continue; uiControlResize(s->controls[i].c, x, y, s->controls[i].width, s->controls[i].height, d); if (s->vertical) y += s->controls[i].height + ypadding; else x += s->controls[i].width + xpadding; } } uiControl *uiNewHorizontalStack(void) { uiControl *c; stack *s; c = uiNew(uiControl); s = uiNew(stack); c->data = s; c->destroy = stackDestroy; c->handle = stackHandle; c->setParent = stackSetParent; c->removeParent = stackRemoveParent; c->preferredSize = stackPreferredSize; c->resize = stackResize; return c; } uiControl *uiNewVerticalStack(void) { uiControl *c; stack *s; c = uiNewHorizontalStack(); s = (stack *) (c->data); s->vertical = 1; return c; } #define stackCapGrow 32 void uiStackAdd(uiControl *st, uiControl *c, int stretchy) { stack *s = (stack *) (st->data); if (s->len >= s->cap) { s->cap += stackCapGrow; s->controls = (stackControl *) uiRealloc(s->controls, s->cap * sizeof (stackControl *), "stackControl[]"); } s->controls[s->len].c = c; s->controls[s->len].stretchy = stretchy; if (s->parent != 0) uiControlSetParent(s->controls[s->len].c, s->parent); s->len++; updateParent(s->parent); } int uiStackPadded(uiControl *c) { stack *s = (stack *) (c->data); return s->padded; } void uiStackSetPadded(uiControl *c, int padded) { stack *s = (stack *) (c->data); s->padded = padded; updateParent(s->parent); }