Pietro Gagliardi
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f46edd097b
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uiDrawTextWeightUtraBold.
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2016-10-21 16:35:46 -04:00 |
Pietro Gagliardi
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155299cdb9
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More intmax_t removal.
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2016-06-13 21:11:59 -04:00 |
Pietro Gagliardi
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ee373a94d6
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Started the Windows cmake stuff and tried to get it to work on MinGW again.
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2016-06-01 21:45:39 -04:00 |
Pietro Gagliardi
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474d3fb1d5
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Oops, forgot to free something in the previous commit.
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2016-05-25 01:10:47 -04:00 |
Pietro Gagliardi
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47632fe560
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Switched text layout attributes to grapheme-based indices on Windows, just like on OS X.
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2016-05-25 01:08:55 -04:00 |
Pietro Gagliardi
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61185072f7
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More TODO -> LONGTERM migration. Also made it so uiSpinbox and uiSlider merely swap min and max if min is larger.
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2016-05-22 20:11:52 -04:00 |
Pietro Gagliardi
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8067dc76b7
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Got rid of most of Windows's complain()s.
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2016-05-13 22:53:56 -04:00 |
Pietro Gagliardi
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4b3084c2fe
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Fixed up windows/drawtext.cpp.
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2016-05-06 10:31:01 -04:00 |
Pietro Gagliardi
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02fbb5a559
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A lot more drawing migration on Windows. With that done, though, we can finally do this...
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2016-05-05 21:49:50 -04:00 |
Pietro Gagliardi
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5236aa5855
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More compiler error fixes.
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2016-04-23 22:15:33 -04:00 |
Pietro Gagliardi
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0200af0301
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Oh I forgot a few things. First, the other .cpp_ files.
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2016-04-23 16:49:46 -04:00 |
Pietro Gagliardi
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a7ff1e7c78
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Moved the files that are already C++ out of the way so we can migrate them later and separate them from the already-migrated files.
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2016-04-20 19:41:14 -04:00 |
Pietro Gagliardi
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655e05463d
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Implemented the new font button stuff on Windows.
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2016-04-20 14:17:55 -04:00 |
Pietro Gagliardi
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721269b3eb
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Implemented colored text on OS X and Windows.
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2016-04-19 18:45:16 -04:00 |
Pietro Gagliardi
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5b74b2752e
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Decided to use character offsets instead of byte offsets for text layout attributes. This removes the shaky code from the OS X and Windows backends to compute a list of character offsets for byte offsets. The equivalent code for GTK+ to convert chars to bytes will be much more solid; it will be written next.
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2016-04-19 14:39:33 -04:00 |
Pietro Gagliardi
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a1d0e669c8
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Added some helpers for actually returning a font from the font button on Windows. Similar helpers are needed on other platforms.
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2016-04-18 19:18:29 -04:00 |
Pietro Gagliardi
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dcbbced23b
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Implemented loading of the font dialog font. Now to save it too.
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2016-04-18 00:56:13 -04:00 |
Pietro Gagliardi
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97aad9a039
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Added support routines for migrating DirectWrite attributes.
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2016-04-18 00:41:17 -04:00 |
Pietro Gagliardi
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23ec771c86
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Removed uiFontDescriptor.SmallCaps; on Windows this has to be applied to layouts.
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2016-04-15 14:23:16 -04:00 |
Pietro Gagliardi
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0bc140cd46
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Dropped uiDrawTextGravity. That has to do with vertical text, which we can both abstract into a higher level API and can't do yet because DirectWrite simply does not support vertical text on Windows 7 for reasons that escape logical thought.
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2016-04-15 00:24:27 -04:00 |
Pietro Gagliardi
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88e797e2be
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Split the DirectWrite boilerplate to another C++ file so we can write a new font dialog with it, maybe.
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2016-04-14 19:57:58 -04:00 |
Pietro Gagliardi
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cb8323bee6
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Decided that yes, for a single line the leading should not be included.
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2016-01-16 18:22:27 -05:00 |
Pietro Gagliardi
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32cc648e13
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Diagnosed the root cause of an issue in a TODO; still need to fix it.
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2016-01-16 16:48:10 -05:00 |
Pietro Gagliardi
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eb6e10350d
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Implemented the multiline stuff on Windows. Oh boy this is so broken everywhere...
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2016-01-16 16:42:33 -05:00 |
Pietro Gagliardi
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454fabaf2b
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Implemented metrics on Windows and fixed Unicode conversion in uiDrawNewTextLayout().
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2016-01-13 00:54:52 -05:00 |
Pietro Gagliardi
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09458c794a
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Ported the new drawing system to Windows.
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2016-01-12 18:14:48 -05:00 |
Pietro Gagliardi
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0ec7d91e22
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Filled in the text coordinate conversion functions on Windows.
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2016-01-09 18:22:51 -05:00 |
Pietro Gagliardi
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ef54b99b93
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Fixed text rendering on Windows. Woo, it all works so far!
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2016-01-09 02:23:01 -05:00 |
Pietro Gagliardi
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a826fd7516
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Wrote the text drawing code on Windows. Now to build and test.
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2016-01-09 01:07:48 -05:00 |
Pietro Gagliardi
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c5d4813dec
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Stubbed out the text drawing functions on Windows too.
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2015-12-31 12:30:53 -05:00 |
Pietro Gagliardi
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6a5997cc1a
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More notes.
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2015-12-23 15:22:01 -05:00 |
Pietro Gagliardi
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5698d84cf3
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More text rendering stuff. And given how it appears I have to render DirectWrite data into a Direct2D path geometry, I might be a little bit too much in over my head here...
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2015-12-23 15:19:40 -05:00 |
Pietro Gagliardi
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9efb452b2e
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Implemented the font family listing on Windows.
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2015-12-22 20:01:53 -05:00 |
Pietro Gagliardi
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5267489f0b
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Now entering Valhalla.
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2015-12-22 16:00:51 -05:00 |