Commit Graph

293 Commits

Author SHA1 Message Date
Pietro Gagliardi 454fabaf2b Implemented metrics on Windows and fixed Unicode conversion in uiDrawNewTextLayout(). 2016-01-13 00:54:52 -05:00
Pietro Gagliardi 09458c794a Ported the new drawing system to Windows. 2016-01-12 18:14:48 -05:00
Pietro Gagliardi 0ec7d91e22 Filled in the text coordinate conversion functions on Windows. 2016-01-09 18:22:51 -05:00
Pietro Gagliardi ef54b99b93 Fixed text rendering on Windows. Woo, it all works so far! 2016-01-09 02:23:01 -05:00
Pietro Gagliardi a826fd7516 Wrote the text drawing code on Windows. Now to build and test. 2016-01-09 01:07:48 -05:00
Pietro Gagliardi 6a15e23897 Set up saner handling of sonames at build time. 2016-01-05 11:51:36 -05:00
Florent Clairambault e24c8f6440 Merge remote-tracking branch 'upstream/master' 2016-01-02 13:27:08 +01:00
Florent Clairambault c204e47b72 Various fixes around makefiles
* $PREFIX is uppercase (I have no idea why I put it lowercase before).
* "install" rules is OS specific and moved to new OS specific files. So that they can be included last.
* "examples" rule defines the list of examples to execute.
* Travis launches the "test" rule.
2016-01-01 23:19:14 +01:00
Pietro Gagliardi 5d40eff32a Added Windows 7 compatibility to the manifest. 2015-12-31 19:58:03 -05:00
Pietro Gagliardi c5d4813dec Stubbed out the text drawing functions on Windows too. 2015-12-31 12:30:53 -05:00
Pietro Gagliardi 6a5997cc1a More notes. 2015-12-23 15:22:01 -05:00
Pietro Gagliardi 5698d84cf3 More text rendering stuff. And given how it appears I have to render DirectWrite data into a Direct2D path geometry, I might be a little bit too much in over my head here... 2015-12-23 15:19:40 -05:00
Pietro Gagliardi 9efb452b2e Implemented the font family listing on Windows. 2015-12-22 20:01:53 -05:00
Pietro Gagliardi 5267489f0b Now entering Valhalla. 2015-12-22 16:00:51 -05:00
Pietro Gagliardi a1d2c2b9fd Oh that's fucking wonderful, dwrite.h is C++-only. This is gonna make things extra wonderful... 2015-12-22 15:51:16 -05:00
Pietro Gagliardi e63f73e240 TODO elaboration. 2015-12-22 01:06:18 -05:00
Pietro Gagliardi 51d7cabfd9 More TODOs. 2015-12-22 01:02:06 -05:00
Pietro Gagliardi 0b68fc6931 More TODOs. 2015-12-22 00:43:48 -05:00
Pietro Gagliardi f04bbe1bdc Laid the foundation for text rendering into uiAreas on Windows. GTK+ and Cocoa backends need no special setup (we can start using Pango and Core Text respectively without extra initialization). Not sure when I'll actually add the APIs to draw text, but hopefully it's soon because I really really really need to start working on what I was actually going to USE this library for, and text rendering is the last major prerequisite. 2015-12-22 00:35:52 -05:00
Pietro Gagliardi af374ed859 Implemented redrawing on scrolling and adjusting scrolling on resizing and actually implemented scrolled drawing correctly on uiArea on Windows. 2015-12-19 14:43:34 -05:00
Pietro Gagliardi 13fa2e213d Took scrolling into account on uiArea with drawing (untested) and mouse events (tested). This is the preliminary work for moving scrolling from pixels to DIPs. But first, a test of scrolled drawing. 2015-12-18 22:06:48 -05:00
Pietro Gagliardi adc72c9d0b Implemented the other areautil.c functions. 2015-12-18 21:38:27 -05:00
Pietro Gagliardi 5e90cbcb93 Started a windows/areautil.c for miscellaneous functions, mostly (completely for now) having to do with coordinates and sizes. Right now it only has renderTargetGetSize(). 2015-12-18 21:15:40 -05:00
Pietro Gagliardi 444a7d3045 Fixed mouse capture behavior. It's not as clean as it could be, but it'll do. 2015-12-18 19:38:21 -05:00
Pietro Gagliardi 4b114f2764 Started the implementation of mouse crossing on Windows. 2015-12-18 18:06:45 -05:00
Pietro Gagliardi ce042eb12a Added an expository comment to windows/area.c. 2015-12-18 15:05:49 -05:00
Pietro Gagliardi 4edcddce14 Fixed the ID2D1RenderTarget::GetSize() madness a *SECOND* time. Urgh. Also removed a now-irrelevant TODO. 2015-12-18 15:04:37 -05:00
Pietro Gagliardi 6d06e15390 More Windows uiArea migration and compiler error fixes. Now to figure out what happened with GetSize again... 2015-12-18 14:21:35 -05:00
Pietro Gagliardi e76b34b670 Split windows/area.c into a bunch of files to make it much more manageable. Also did half of the migration to the new uiArea system. 2015-12-18 12:00:46 -05:00
Pietro Gagliardi e390730e6f Reestablished the Windows build. Also fixed a small bug in windows/area.c. Now to re-establish the test! 2015-12-11 19:49:14 -05:00
Pietro Gagliardi 70886e4ade Moved the old build files away. Yes that's right folks, we're redoing the build system *again*! Isn't that *fun*? 2015-12-10 18:49:50 -05:00
Pietro Gagliardi 919e5f09cd Double-correction of previous commit. 2015-12-09 15:38:24 -05:00
Pietro Gagliardi 5f530c5bf7 More MinGW stuff. 2015-12-09 15:36:56 -05:00
Pietro Gagliardi be6555d885 More MinGW removal stuff. 2015-12-09 15:31:14 -05:00
Pietro Gagliardi 5e26720f18 Removed $ARCH from the build. 2015-12-09 13:49:13 -05:00
Pietro Gagliardi 0307e74e90 Added uiMultilineEntry on Windows. Fixed a misuse of std::condition_variable in the uiQueueMain test program. 2015-12-06 14:38:13 -05:00
Pietro Gagliardi 3394142357 Some TODO expansion. This was the active tab on my browser the whole time and I didn't even notice! 2015-12-05 20:37:29 -05:00
Pietro Gagliardi c5eef23930 More TODOs. 2015-12-05 20:31:57 -05:00
Pietro Gagliardi 88f9c7ea19 Quick comment update for previous commit. 2015-12-04 23:49:04 -05:00
Pietro Gagliardi f77955aefb Added uiQueueMain() (basically g_idle_add()) and implemented it on all platforms except Haiku. A test to come. After this we can start rewriting the Go package ui at long last. 2015-12-04 23:42:03 -05:00
Pietro Gagliardi 8084041139 Removed uiAreaHandler.RedrawOnResize(); Direct2D requires us to always redraw on resize (see previous commit). Added windows/amd64 to the example makefiles and updated them to use libui.xxx instead of new.xxx. 2015-12-04 21:04:51 -05:00
Pietro Gagliardi c2100a19be Implemented some changes to uiArea on Windows, thanks to instructions from Rick Brewster. Removing uiAreaHandler.RedrawOnResize() comes next. 2015-12-04 20:45:31 -05:00
Pietro Gagliardi d1c93a9956 Made relayouts on Windows faster by preventing an accidental requeue of a window that's being processed in the event that a layout change changes the minimum size (such as switching tabs). 2015-12-04 19:34:51 -05:00
Pietro Gagliardi d9343c0b4b More TODOs. 2015-11-30 09:12:56 -05:00
Pietro Gagliardi bf35167d40 More TODOs. 2015-11-28 16:36:08 -05:00
Pietro Gagliardi e6e264408f Implemented dialog parenting on Windows. Eliminated the dialog helper. uiArea still works (and still responds to key events), but IsDialogMessage() isn't being called for the active window anymore... 2015-11-28 10:53:48 -05:00
Pietro Gagliardi 7646e8303d Fixed a small bug in the uiArea message filter. 2015-11-27 23:00:57 -05:00
Pietro Gagliardi 09129229fd Fixed assorted MSVC uiArea issues. 2015-11-27 22:44:42 -05:00
Pietro Gagliardi 14887ad7e3 Fixed a logical error in the uiArea message filter. 2015-11-27 21:53:17 -05:00
Pietro Gagliardi 3a5a4557ab Switch uiArea from using a custom message pump to using a message filter for input handling. This allows us to rewrite the dialog system to avoid needing to block ALL windows and set a proper parent window. 2015-11-27 21:45:30 -05:00