Commit Graph

51 Commits

Author SHA1 Message Date
Pietro Gagliardi c4a97792ea And implemented the new stuff on Windows. 2017-02-11 21:54:06 -05:00
Pietro Gagliardi dca92d507e And readded uiFontButton on Windows. Woo! Now we have to deal with styles. 2017-02-11 17:08:05 -05:00
Pietro Gagliardi 746e4091cb Implemented uiDrawCaret() on Windows. 2017-02-10 17:38:17 -05:00
Pietro Gagliardi 5823c3a53e More cleanup. 2017-02-10 11:52:26 -05:00
Pietro Gagliardi 5458e10134 Implemented the new hit-test functions on Windows. 2017-02-08 20:10:34 -05:00
Pietro Gagliardi 012ce92b71 And implemented the caret changes on Windows. 2017-02-07 19:55:21 -05:00
Pietro Gagliardi 3e4f99e0dd Notes for Windows equivalent of previous commits. Not actually done yet. 2017-02-07 19:42:00 -05:00
Pietro Gagliardi e4ed1c337b And implemented the functions on Windows. Yeah I think I'll need cursor functions, perhaps. 2017-02-06 18:38:44 -05:00
Pietro Gagliardi d8316790a0 More notes. 2017-01-21 10:21:39 -05:00
Pietro Gagliardi f0b9ff9aba Fixed multifragment lines on Windows, again with the help of the PadWrite sample. 2017-01-21 09:39:53 -05:00
Pietro Gagliardi c720e8147b Figured out what's going on. No clue how to fix it. 2017-01-20 20:57:20 -05:00
Pietro Gagliardi 87b7d5b4b7 Decided to remove uiDrawTextLayoutByteIndexToGraphemeRect(); the Range one later on handles it. Now we can do the hit testing functions! 2017-01-20 19:34:16 -05:00
Pietro Gagliardi fc7fcd9f05 And implemented metrics stuff on Windows. 2017-01-20 18:09:06 -05:00
Pietro Gagliardi 88ea7c4665 Fixed runtime errors. Yay it works on all platforms now! Also more TODOs. Now the real work is getting the rest of the functionality in. 2017-01-20 04:34:15 -05:00
Pietro Gagliardi c0781a13ae Fixed compile errors. Jesus.
Runtime errors next.
2017-01-20 03:24:06 -05:00
Pietro Gagliardi cac390a821 Wrote much of the new text layout code on Windows. Now to test. 2017-01-19 21:13:03 -05:00
Pietro Gagliardi f7121774e1 Added some TODOs and started the work necessary for the Windows text system migration... which is gonna hurt. 2017-01-17 23:25:26 -05:00
Pietro Gagliardi f46edd097b uiDrawTextWeightUtraBold. 2016-10-21 16:35:46 -04:00
Pietro Gagliardi 155299cdb9 More intmax_t removal. 2016-06-13 21:11:59 -04:00
Pietro Gagliardi ee373a94d6 Started the Windows cmake stuff and tried to get it to work on MinGW again. 2016-06-01 21:45:39 -04:00
Pietro Gagliardi 474d3fb1d5 Oops, forgot to free something in the previous commit. 2016-05-25 01:10:47 -04:00
Pietro Gagliardi 47632fe560 Switched text layout attributes to grapheme-based indices on Windows, just like on OS X. 2016-05-25 01:08:55 -04:00
Pietro Gagliardi 61185072f7 More TODO -> LONGTERM migration. Also made it so uiSpinbox and uiSlider merely swap min and max if min is larger. 2016-05-22 20:11:52 -04:00
Pietro Gagliardi 8067dc76b7 Got rid of most of Windows's complain()s. 2016-05-13 22:53:56 -04:00
Pietro Gagliardi 4b3084c2fe Fixed up windows/drawtext.cpp. 2016-05-06 10:31:01 -04:00
Pietro Gagliardi 02fbb5a559 A lot more drawing migration on Windows. With that done, though, we can finally do this... 2016-05-05 21:49:50 -04:00
Pietro Gagliardi 5236aa5855 More compiler error fixes. 2016-04-23 22:15:33 -04:00
Pietro Gagliardi 0200af0301 Oh I forgot a few things. First, the other .cpp_ files. 2016-04-23 16:49:46 -04:00
Pietro Gagliardi a7ff1e7c78 Moved the files that are already C++ out of the way so we can migrate them later and separate them from the already-migrated files. 2016-04-20 19:41:14 -04:00
Pietro Gagliardi 655e05463d Implemented the new font button stuff on Windows. 2016-04-20 14:17:55 -04:00
Pietro Gagliardi 721269b3eb Implemented colored text on OS X and Windows. 2016-04-19 18:45:16 -04:00
Pietro Gagliardi 5b74b2752e Decided to use character offsets instead of byte offsets for text layout attributes. This removes the shaky code from the OS X and Windows backends to compute a list of character offsets for byte offsets. The equivalent code for GTK+ to convert chars to bytes will be much more solid; it will be written next. 2016-04-19 14:39:33 -04:00
Pietro Gagliardi a1d0e669c8 Added some helpers for actually returning a font from the font button on Windows. Similar helpers are needed on other platforms. 2016-04-18 19:18:29 -04:00
Pietro Gagliardi dcbbced23b Implemented loading of the font dialog font. Now to save it too. 2016-04-18 00:56:13 -04:00
Pietro Gagliardi 97aad9a039 Added support routines for migrating DirectWrite attributes. 2016-04-18 00:41:17 -04:00
Pietro Gagliardi 23ec771c86 Removed uiFontDescriptor.SmallCaps; on Windows this has to be applied to layouts. 2016-04-15 14:23:16 -04:00
Pietro Gagliardi 0bc140cd46 Dropped uiDrawTextGravity. That has to do with vertical text, which we can both abstract into a higher level API and can't do yet because DirectWrite simply does not support vertical text on Windows 7 for reasons that escape logical thought. 2016-04-15 00:24:27 -04:00
Pietro Gagliardi 88e797e2be Split the DirectWrite boilerplate to another C++ file so we can write a new font dialog with it, maybe. 2016-04-14 19:57:58 -04:00
Pietro Gagliardi cb8323bee6 Decided that yes, for a single line the leading should not be included. 2016-01-16 18:22:27 -05:00
Pietro Gagliardi 32cc648e13 Diagnosed the root cause of an issue in a TODO; still need to fix it. 2016-01-16 16:48:10 -05:00
Pietro Gagliardi eb6e10350d Implemented the multiline stuff on Windows. Oh boy this is so broken everywhere... 2016-01-16 16:42:33 -05:00
Pietro Gagliardi 454fabaf2b Implemented metrics on Windows and fixed Unicode conversion in uiDrawNewTextLayout(). 2016-01-13 00:54:52 -05:00
Pietro Gagliardi 09458c794a Ported the new drawing system to Windows. 2016-01-12 18:14:48 -05:00
Pietro Gagliardi 0ec7d91e22 Filled in the text coordinate conversion functions on Windows. 2016-01-09 18:22:51 -05:00
Pietro Gagliardi ef54b99b93 Fixed text rendering on Windows. Woo, it all works so far! 2016-01-09 02:23:01 -05:00
Pietro Gagliardi a826fd7516 Wrote the text drawing code on Windows. Now to build and test. 2016-01-09 01:07:48 -05:00
Pietro Gagliardi c5d4813dec Stubbed out the text drawing functions on Windows too. 2015-12-31 12:30:53 -05:00
Pietro Gagliardi 6a5997cc1a More notes. 2015-12-23 15:22:01 -05:00
Pietro Gagliardi 5698d84cf3 More text rendering stuff. And given how it appears I have to render DirectWrite data into a Direct2D path geometry, I might be a little bit too much in over my head here... 2015-12-23 15:19:40 -05:00
Pietro Gagliardi 9efb452b2e Implemented the font family listing on Windows. 2015-12-22 20:01:53 -05:00