Pietro Gagliardi
ef54b99b93
Fixed text rendering on Windows. Woo, it all works so far!
2016-01-09 02:23:01 -05:00
Pietro Gagliardi
a826fd7516
Wrote the text drawing code on Windows. Now to build and test.
2016-01-09 01:07:48 -05:00
Pietro Gagliardi
6a15e23897
Set up saner handling of sonames at build time.
2016-01-05 11:51:36 -05:00
Florent Clairambault
e24c8f6440
Merge remote-tracking branch 'upstream/master'
2016-01-02 13:27:08 +01:00
Florent Clairambault
c204e47b72
Various fixes around makefiles
...
* $PREFIX is uppercase (I have no idea why I put it lowercase before).
* "install" rules is OS specific and moved to new OS specific files. So that they can be included last.
* "examples" rule defines the list of examples to execute.
* Travis launches the "test" rule.
2016-01-01 23:19:14 +01:00
Pietro Gagliardi
5d40eff32a
Added Windows 7 compatibility to the manifest.
2015-12-31 19:58:03 -05:00
Pietro Gagliardi
c5d4813dec
Stubbed out the text drawing functions on Windows too.
2015-12-31 12:30:53 -05:00
Pietro Gagliardi
6a5997cc1a
More notes.
2015-12-23 15:22:01 -05:00
Pietro Gagliardi
5698d84cf3
More text rendering stuff. And given how it appears I have to render DirectWrite data into a Direct2D path geometry, I might be a little bit too much in over my head here...
2015-12-23 15:19:40 -05:00
Pietro Gagliardi
9efb452b2e
Implemented the font family listing on Windows.
2015-12-22 20:01:53 -05:00
Pietro Gagliardi
5267489f0b
Now entering Valhalla.
2015-12-22 16:00:51 -05:00
Pietro Gagliardi
a1d2c2b9fd
Oh that's fucking wonderful, dwrite.h is C++-only. This is gonna make things extra wonderful...
2015-12-22 15:51:16 -05:00
Pietro Gagliardi
e63f73e240
TODO elaboration.
2015-12-22 01:06:18 -05:00
Pietro Gagliardi
51d7cabfd9
More TODOs.
2015-12-22 01:02:06 -05:00
Pietro Gagliardi
0b68fc6931
More TODOs.
2015-12-22 00:43:48 -05:00
Pietro Gagliardi
f04bbe1bdc
Laid the foundation for text rendering into uiAreas on Windows. GTK+ and Cocoa backends need no special setup (we can start using Pango and Core Text respectively without extra initialization). Not sure when I'll actually add the APIs to draw text, but hopefully it's soon because I really really really need to start working on what I was actually going to USE this library for, and text rendering is the last major prerequisite.
2015-12-22 00:35:52 -05:00
Pietro Gagliardi
af374ed859
Implemented redrawing on scrolling and adjusting scrolling on resizing and actually implemented scrolled drawing correctly on uiArea on Windows.
2015-12-19 14:43:34 -05:00
Pietro Gagliardi
13fa2e213d
Took scrolling into account on uiArea with drawing (untested) and mouse events (tested). This is the preliminary work for moving scrolling from pixels to DIPs. But first, a test of scrolled drawing.
2015-12-18 22:06:48 -05:00
Pietro Gagliardi
adc72c9d0b
Implemented the other areautil.c functions.
2015-12-18 21:38:27 -05:00
Pietro Gagliardi
5e90cbcb93
Started a windows/areautil.c for miscellaneous functions, mostly (completely for now) having to do with coordinates and sizes. Right now it only has renderTargetGetSize().
2015-12-18 21:15:40 -05:00
Pietro Gagliardi
444a7d3045
Fixed mouse capture behavior. It's not as clean as it could be, but it'll do.
2015-12-18 19:38:21 -05:00
Pietro Gagliardi
4b114f2764
Started the implementation of mouse crossing on Windows.
2015-12-18 18:06:45 -05:00
Pietro Gagliardi
ce042eb12a
Added an expository comment to windows/area.c.
2015-12-18 15:05:49 -05:00
Pietro Gagliardi
4edcddce14
Fixed the ID2D1RenderTarget::GetSize() madness a *SECOND* time. Urgh. Also removed a now-irrelevant TODO.
2015-12-18 15:04:37 -05:00
Pietro Gagliardi
6d06e15390
More Windows uiArea migration and compiler error fixes. Now to figure out what happened with GetSize again...
2015-12-18 14:21:35 -05:00
Pietro Gagliardi
e76b34b670
Split windows/area.c into a bunch of files to make it much more manageable. Also did half of the migration to the new uiArea system.
2015-12-18 12:00:46 -05:00
Pietro Gagliardi
e390730e6f
Reestablished the Windows build. Also fixed a small bug in windows/area.c. Now to re-establish the test!
2015-12-11 19:49:14 -05:00
Pietro Gagliardi
70886e4ade
Moved the old build files away. Yes that's right folks, we're redoing the build system *again*! Isn't that *fun*?
2015-12-10 18:49:50 -05:00
Pietro Gagliardi
919e5f09cd
Double-correction of previous commit.
2015-12-09 15:38:24 -05:00
Pietro Gagliardi
5f530c5bf7
More MinGW stuff.
2015-12-09 15:36:56 -05:00
Pietro Gagliardi
be6555d885
More MinGW removal stuff.
2015-12-09 15:31:14 -05:00
Pietro Gagliardi
5e26720f18
Removed $ARCH from the build.
2015-12-09 13:49:13 -05:00
Pietro Gagliardi
0307e74e90
Added uiMultilineEntry on Windows. Fixed a misuse of std::condition_variable in the uiQueueMain test program.
2015-12-06 14:38:13 -05:00
Pietro Gagliardi
3394142357
Some TODO expansion. This was the active tab on my browser the whole time and I didn't even notice!
2015-12-05 20:37:29 -05:00
Pietro Gagliardi
c5eef23930
More TODOs.
2015-12-05 20:31:57 -05:00
Pietro Gagliardi
88f9c7ea19
Quick comment update for previous commit.
2015-12-04 23:49:04 -05:00
Pietro Gagliardi
f77955aefb
Added uiQueueMain() (basically g_idle_add()) and implemented it on all platforms except Haiku. A test to come. After this we can start rewriting the Go package ui at long last.
2015-12-04 23:42:03 -05:00
Pietro Gagliardi
8084041139
Removed uiAreaHandler.RedrawOnResize(); Direct2D requires us to always redraw on resize (see previous commit). Added windows/amd64 to the example makefiles and updated them to use libui.xxx instead of new.xxx.
2015-12-04 21:04:51 -05:00
Pietro Gagliardi
c2100a19be
Implemented some changes to uiArea on Windows, thanks to instructions from Rick Brewster. Removing uiAreaHandler.RedrawOnResize() comes next.
2015-12-04 20:45:31 -05:00
Pietro Gagliardi
d1c93a9956
Made relayouts on Windows faster by preventing an accidental requeue of a window that's being processed in the event that a layout change changes the minimum size (such as switching tabs).
2015-12-04 19:34:51 -05:00
Pietro Gagliardi
d9343c0b4b
More TODOs.
2015-11-30 09:12:56 -05:00
Pietro Gagliardi
bf35167d40
More TODOs.
2015-11-28 16:36:08 -05:00
Pietro Gagliardi
e6e264408f
Implemented dialog parenting on Windows. Eliminated the dialog helper. uiArea still works (and still responds to key events), but IsDialogMessage() isn't being called for the active window anymore...
2015-11-28 10:53:48 -05:00
Pietro Gagliardi
7646e8303d
Fixed a small bug in the uiArea message filter.
2015-11-27 23:00:57 -05:00
Pietro Gagliardi
09129229fd
Fixed assorted MSVC uiArea issues.
2015-11-27 22:44:42 -05:00
Pietro Gagliardi
14887ad7e3
Fixed a logical error in the uiArea message filter.
2015-11-27 21:53:17 -05:00
Pietro Gagliardi
3a5a4557ab
Switch uiArea from using a custom message pump to using a message filter for input handling. This allows us to rewrite the dialog system to avoid needing to block ALL windows and set a proper parent window.
2015-11-27 21:45:30 -05:00
Pietro Gagliardi
f5a2759b09
Dropped utarray in favor of our ptrArray. This should get rid of our strdup woes.
2015-11-27 20:38:21 -05:00
Pietro Gagliardi
99176a1d10
Disabled compiler warnings for system headers on MSVC. Removed /Wp64; it's a no-op on VS2013 (our minimum supported version).
2015-11-27 20:07:23 -05:00
Pietro Gagliardi
d29d36a6cd
Fixed assorted build errors in the MSVC build. It works! And MinGW-w64 will need isolation awareness...
2015-11-27 19:59:46 -05:00