Wrote the text drawing code on Windows. Now to build and test.

This commit is contained in:
Pietro Gagliardi 2016-01-09 01:07:48 -05:00
parent 69e5dd42cf
commit a826fd7516
4 changed files with 167 additions and 2 deletions

View File

@ -509,6 +509,7 @@ struct uiDrawTextLayout {
}; };
// TODO this is *really* iffy, but we need to know character offsets... // TODO this is *really* iffy, but we need to know character offsets...
// TODO clean up the local variable names and improve documentation
static intmax_t *strToCFStrOffsetList(const char *str, CFMutableStringRef *cfstr) static intmax_t *strToCFStrOffsetList(const char *str, CFMutableStringRef *cfstr)
{ {
intmax_t *bytesToCharacters; intmax_t *bytesToCharacters;
@ -768,6 +769,7 @@ void uiDrawFreeTextLayout(uiDrawTextLayout *layout)
// Core Text doesn't draw onto a flipped view correctly; we have to do this // Core Text doesn't draw onto a flipped view correctly; we have to do this
// see the iOS bits of the first example at https://developer.apple.com/library/mac/documentation/StringsTextFonts/Conceptual/CoreText_Programming/LayoutOperations/LayoutOperations.html#//apple_ref/doc/uid/TP40005533-CH12-SW1 (iOS is naturally flipped) // see the iOS bits of the first example at https://developer.apple.com/library/mac/documentation/StringsTextFonts/Conceptual/CoreText_Programming/LayoutOperations/LayoutOperations.html#//apple_ref/doc/uid/TP40005533-CH12-SW1 (iOS is naturally flipped)
// TODO how is this affected by the CTM?
static void prepareContextForText(uiDrawContext *c, double *y) static void prepareContextForText(uiDrawContext *c, double *y)
{ {
CGContextSaveGState(c->c); CGContextSaveGState(c->c);

View File

@ -873,3 +873,20 @@ void uiDrawRestore(uiDrawContext *c)
uiFree(state); uiFree(state);
ptrArrayDelete(c->states, c->states->len - 1); ptrArrayDelete(c->states, c->states->len - 1);
} }
// TODO document that fully opaque black is the default text color; figure out whether this is upheld in various scenarios on other platforms
void uiDrawText(uiDrawContext *c, doule x, double y, uiDrawTextLayout *layout)
{
uiDrawBrush brush;
ID2D1Brush *black;
ZeroMemory(&brush, sizeof (uiDrawBrush));
brush.Type = uiDrawBrushTypeSolid;
brush.R = 0.0;
brush.G = 0.0;
brush.B = 0.0;
brush.A = 1.0;
black = makeBrush(&brush, c->rt);
doDrawText(c->rt, black, x, y, layout);
ID2D1Brush_Release(black);
}

View File

@ -120,7 +120,152 @@ double uiDrawPointsToTextSize(double points)
return 0; return 0;
} }
void uiDrawText(uiDrawContext *c, double x, double y, const char *text, uiDrawTextStyle *style) struct uiDrawTextLayout {
IDWriteTextFormat *format;
IDWriteTextLayout *layout;
intmax_t *bytesToCharacters;
};
#define MBTWC(str, n, wstr, bufsiz) MultiByteToWideChar(CP_UTF8, 0, str, n, wstr, bufsiz)
// TODO figure out how ranges are specified in DirectWrite
// TODO clean up the local variable names and improve documentation
static intmax_t *toUTF16Offsets(const char *str, WCHAR **wstr, intmax_t *wlenout)
{ {
// TODO intmax_t *bytesToCharacters;
intmax_t i, len;
int wlen;
intmax_t outpos;
len = strlen(str);
bytesToCharacters = (intmax_t *) uiAlloc(len * sizeof (intmax_t), "intmax_t[]");
wlen = MBTWC(str, -1, NULL, 0);
if (wlen == 0)
logLastError("error figuring out number of characters to convert to in toUTF16Offsets()");
*wstr = (WCHAR *) uiAlloc(wlen * sizeof (WCHAR), "WCHAR[]");
*wlenout = wlen;
i = 0;
outpos = 0;
while (i < len) {
intmax_t n;
intmax_t j;
BOOL found;
// figure out how many characters to convert and convert them
found = FALSE;
for (n = 1; (i + n - 1) < len; n++)
if (MBTWC(str + i, n, *wstr + outpos, wlen - outpos) == n) {
// found a full character
found = TRUE;
break;
}
// if this test passes we reached the end of the string without a successful conversion (invalid string)
if (!found)
logLastError("something bad happened when trying to prepare string in uiDrawNewTextLayout()");
// now save the character offsets for those bytes
for (j = 0; j < n; j++)
bytesToCharacters[j] = outpos;
// and go to the next
outpos += n;
}
return bytesToCharacters;
}
static const DWRITE_FONT_WEIGHT dwriteWeights[] = {
[uiDrawTextWeightThin] = DWRITE_FONT_WEIGHT_THIN,
[uiDrawTextWeightUltraLight] = DWRITE_FONT_WEIGHT_ULTRA_LIGHT,
[uiDrawTextWeightLight] = DWRITE_FONT_WEIGHT_LIGHT,
[uiDrawTextWeightBook] = DWRITE_FONT_WEIGHT_SEMI_LIGHT,
[uiDrawTextWeightNormal] = DWRITE_FONT_WEIGHT_NORMAL,
[uiDrawTextWeightMedium] = DWRITE_FONT_WEIGHT_MEDIUM,
[uiDrawTextWeightSemiBold] = DWRITE_FONT_WEIGHT_SEMI_BOLD,
[uiDrawTextWeightBold] = DWRITE_FONT_WEIGHT_BOLD,
[uiDrawTextWeightUtraBold] = DWRITE_FONT_WEIGHT_ULTRA_BOLD,
[uiDrawTextWeightHeavy] = DWRITE_FONT_WEIGHT_HEAVY,
[uiDrawTextWeightUltraHeavy] = DWRITE_FONT_WEIGHT_ULTRA_BLACK,
};
static const DWRITE_FONT_STYLE dwriteItalics[] = {
[uiDrawTextItalicNormal] = DWRITE_FONT_STYLE_NORMAL,
[uiDrawTextItalicOblique] = DWRITE_FONT_STYLE_OBLIQUE,
[uiDrawTextItalicItalic] = DWRITE_FONT_STYLE_ITALIC,
};
static const DWRITE_FONT_STRETCH dwriteStretches[] = {
[uiDrawTextStretchUltraCondensed] = DWRITE_FONT_STRETCH_ULTRA_CONDENSED,
[uiDrawTextStretchExtraCondensed] = DWRITE_FONT_STRETCH_EXTRA_CONDENSED,
[uiDrawTextStretchCondensed] = DWRITE_FONT_STRETCH_CONDENSED,
[uiDrawTextStretchSemiCondensed] = DWRITE_FONT_STRETCH_SEMI_CONDENSED,
[uiDrawTextStretchNormal] = DWRITE_FONT_STRETCH_NORMAL,
[uiDrawTextStretchSemiExpanded] = DWRITE_FONT_STRETCH_SEMI_EXPANDED,
[uiDrawTextStretchExpanded] = DWRITE_FONT_STRETCH_EXPANDED,
[uiDrawTextStretchExtraExpanded] = DWRITE_FONT_STRETCH_EXTRA_EXPANDED,
[uiDrawTextStretchUltraExpanded] = DWRITE_FONT_STRETCH_ULTRA_EXPANDED,
};
uiDrawTextLayout *uiDrawNewTextLayout(const char *text, const uiDrawInitialTextStyle *initialStyle)
{
uiDrawTextLayout *layout;
WCHAR *family;
WCHAR *wtext;
intmax_t wlen;
HRESULT hr;
layout = uiNew(uiDrawTextLayout);
family = toUTF16(initialStyle->Family);
hr = dwfactory->CreateTextFormat(family,
NULL,
dwriteWeights[initialStyle->Weight],
dwriteItalics[initialStyle->Italic],
dwriteStretches[initialStyle->Stretch],
// typographic points are 1/72 inch; this parameter is 1/96 inch
// fortunately Microsoft does this too, in https://msdn.microsoft.com/en-us/library/windows/desktop/dd371554%28v=vs.85%29.aspx
initialStyle->Size * (96.0 / 72.0),
// see http://stackoverflow.com/questions/28397971/idwritefactorycreatetextformat-failing and https://msdn.microsoft.com/en-us/library/windows/desktop/dd368203.aspx
// TODO use the current locale again?
L"",
&(layout->format));
if (hr != S_OK)
logHRESULT("error creating IDWriteTextFormat in uiDrawNewTextLayout()", hr);
uiFree(family);
// TODO gravity
layout->bytesToCharacters = toUTF16Offsets(text, &wtext, &wlen);
hr = dwfactory->CreateTextLayout(wstr, wlen,
layout->format,
// FLOAT is float, not double, so this should work... TODO
FLT_MAX, FLT_MAX,
&(layout->layout));
if (hr != S_OK)
logHRESULT("error creating IDWriteTextLayout in uiDrawNewTextLayout()", hr);
uiFree(wtext);
return layout;
}
void uiDrawFreeTextLayout(uiDrawTextLayout *layout)
{
layout->layout->Release();
layout->format->Release();
uiFree(layout);
}
void doDrawText(ID2D1RenderTarget *rt, ID2D1Brush *black, double x, double y, uiDrawTextLayout *layout)
{
D2D1_POINT_2F pt;
HRESULT hr;
pt.x = x;
pt.y = y;
// TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP?
// TODO D2D1_DRAW_TEXT_OPTIONS_CLIP?
// TODO when setting 8.1 as minimum, D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT?
rt->DrawTextLayout(pt, layout->layout, black, D2D1_DRAW_TEXT_OPTIONS_NONE);
} }

View File

@ -138,6 +138,7 @@ extern void freeContext(uiDrawContext *);
// drawtext.cpp // drawtext.cpp
extern HRESULT initDrawText(void); extern HRESULT initDrawText(void);
extern void uninitDrawText(void); extern void uninitDrawText(void);
extern void doDrawText(ID2D1RenderTarget *rt, ID2D1Brush *black, double x, double y, uiDrawTextLayout *layout);
#ifdef __cplusplus #ifdef __cplusplus
} }