Wrote the code that builds menu data structures. That just leaves the code to create the menus in the windows themselves.
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@ -37,7 +37,7 @@ int main(int argc, char *argv[])
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return 1;
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}
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// initMenus();
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initMenus();
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w = newWindow("Main Window", 320, 240, 1);
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uiWindowOnClosing(w, onClosing, NULL);
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@ -1,8 +1,242 @@
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// 24 april 2015
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#include "uipriv_windows.h"
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// TODO window destruction
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static struct menu *menus = NULL;
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static uintmax_t len = 0;
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static uintmax_t cap = 0;
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static BOOL menusFinalized = FALSE;
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struct menu {
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uiMenu m;
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WCHAR *name;
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struct menuItem *items;
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uintmax_t len;
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uintmax_t cap;
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WORD curID;
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};
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struct menuItem {
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uiMenuItem mi;
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WCHAR *name;
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int type;
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WORD id;
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void (*onClicked)(uiMenuItem *, uiWindow *, void *);
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void *onClickedData;
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BOOL disabled; // template for new instances; kept in sync with everything else
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BOOL checked;
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HWND *hwnds;
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HMENU *hmenus;
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uintmax_t len;
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uintmax_t cap;
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};
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enum {
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typeRegular,
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typeCheckbox,
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typeQuit,
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typePreferences,
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typeAbout,
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typeSeparator,
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};
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#define grow 32
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static void sync(struct menuItem *item)
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{
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uintmax_t i;
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MENUITEMINFOW mi;
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// TODO do we need to get the current state and amend it?
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ZeroMemory(&mi, sizeof (MENUITEMINFOW));
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mi.cbSize = sizeof (MENUITEMINFOW);
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mi.fMask = MIIM_STATE;
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if (item->disabled)
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mi.fState |= MFS_DISABLED;
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if (item->checked)
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mi.fState |= MFS_CHECKED;
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for (i = 0; i < item->len; i++)
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if (SetMenuItemInfo(item->hmenus[i], item->id, FALSE, &mi) == 0)
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logLastError("error synchronizing menu items in windows/menu.c sync()");
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}
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static void defaultOnClicked(uiMenuItem *item, uiWindow *w, void *data)
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{
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// do nothing
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}
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static void menuItemEnable(uiMenuItem *ii)
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{
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struct menuItem *item = (struct menuItem *) ii;
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item->disabled = FALSE;
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sync(item);
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}
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static void menuItemDisable(uiMenuItem *ii)
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{
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struct menuItem *item = (struct menuItem *) ii;
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item->disabled = TRUE;
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sync(item);
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}
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static void menuItemOnClicked(uiMenuItem *ii, void (*f)(uiMenuItem *, uiWindow *, void *), void *data)
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{
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struct menuItem *item = (struct menuItem *) ii;
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item->onClicked = f;
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item->onClickedData = data;
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}
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static int menuItemChecked(uiMenuItem *ii)
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{
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struct menuItem *item = (struct menuItem *) ii;
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return item->checked != FALSE;
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}
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static void menuItemSetChecked(uiMenuItem *ii, int checked)
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{
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struct menuItem *item = (struct menuItem *) ii;
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// use explicit values
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item->checked = FALSE;
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if (checked)
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item->checked = TRUE;
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sync(item);
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}
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static uiMenuItem *newItem(struct menu *m, int type, const char *name)
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{
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struct menuItem *item;
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if (menusFinalized)
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complain("attempt to create a new menu item after menus have been finalized");
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if (m->len >= m->cap) {
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m->cap += grow;
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m->items = (struct menuItem *) uiRealloc(m->items, m->cap * sizeof (struct menuItem), "struct menuItem[]");
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}
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item = &(m->items[m->len]);
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m->len++;
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item->type = type;
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switch (item->type) {
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case typeQuit:
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item->name = toUTF16("Quit");
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break;
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case typePreferences:
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item->name = toUTF16("Preferences...");
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break;
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case typeAbout:
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item->name = toUTF16("About");
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break;
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case typeSeparator:
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break;
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default:
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item->name = toUTF16(name);
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break;
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}
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if (item->type != typeSeparator) {
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item->id = m->curID;
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m->curID++;
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}
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// TODO this shouldn't be necessary, but uiRealloc() doesn't yet zero out new bytes
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else
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item->id = 0;
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item->onClicked = defaultOnClicked;
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// TODO this shouldn't be necessary, but uiRealloc() doesn't yet zero out new bytes
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item->disabled = FALSE;
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item->checked = FALSE;
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item->hwnds = NULL;
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item->hmenus = NULL;
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item->len = 0;
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item->cap = 0;
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uiMenuItem(item)->Enable = menuItemEnable;
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uiMenuItem(item)->Disable = menuItemDisable;
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uiMenuItem(item)->OnClicked = menuItemOnClicked;
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uiMenuItem(item)->Checked = menuItemChecked;
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uiMenuItem(item)->SetChecked = menuItemSetChecked;
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return uiMenuItem(item);
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}
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uiMenuItem *menuAppendItem(uiMenu *mm, const char *name)
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{
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return newItem((struct menu *) mm, typeRegular, name);
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}
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uiMenuItem *menuAppendCheckItem(uiMenu *mm, const char *name)
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{
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return newItem((struct menu *) mm, typeCheckbox, name);
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}
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uiMenuItem *menuAppendQuitItem(uiMenu *mm)
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{
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// TODO check multiple quit items
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// TODO conditionally add separator
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newItem((struct menu *) mm, typeSeparator, NULL);
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return newItem((struct menu *) mm, typeQuit, NULL);
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}
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uiMenuItem *menuAppendPreferencesItem(uiMenu *mm)
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{
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// TODO check multiple preferences items
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// TODO conditionally add separator
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newItem((struct menu *) mm, typeSeparator, NULL);
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return newItem((struct menu *) mm, typePreferences, NULL);
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}
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uiMenuItem *menuAppendAboutItem(uiMenu *mm)
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{
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// TODO check multiple about items
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// TODO conditionally add separator
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newItem((struct menu *) mm, typeSeparator, NULL);
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return newItem((struct menu *) mm, typeAbout, NULL);
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}
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void menuAppendSeparator(uiMenu *mm)
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{
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// TODO check multiple about items
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newItem((struct menu *) mm, typeSeparator, NULL);
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}
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uiMenu *uiNewMenu(const char *name)
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{
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// TODO
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return NULL;
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struct menu *m;
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if (menusFinalized)
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complain("attempt to create a new menu after menus have been finalized");
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if (len >= cap) {
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cap += grow;
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menus = (struct menu *) uiRealloc(menus, cap * sizeof (struct menu), "struct menu[]");
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}
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m = &menus[len];
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len++;
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m->name = toUTF16(name);
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// TODO this shouldn't be necessary, but uiRealloc() doesn't yet zero out new bytes
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m->items = NULL;
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m->len = 0;
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m->cap = 0;
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// start somewhere safe
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m->curID = 100;
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uiMenu(m)->AppendItem = menuAppendItem;
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uiMenu(m)->AppendCheckItem = menuAppendCheckItem;
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uiMenu(m)->AppendQuitItem = menuAppendQuitItem;
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uiMenu(m)->AppendPreferencesItem = menuAppendPreferencesItem;
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uiMenu(m)->AppendAboutItem = menuAppendAboutItem;
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uiMenu(m)->AppendSeparator = menuAppendSeparator;
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return uiMenu(m);
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}
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