Some big TODOs I didn't realize until now.
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@ -19,6 +19,7 @@
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typedef struct uiAttributedString uiAttributedString;
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typedef struct uiAttributedString uiAttributedString;
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// Note: where you say "1 = on", any nonzero value means "on". (TODO)
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// Note: where you say "1 = on", any nonzero value means "on". (TODO)
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// TODO ok, we need to figure out what to do about pointer objects: do we copy them or do we keep them safe? especially since we merge attributes...
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_UI_ENUM(uiAttribute) {
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_UI_ENUM(uiAttribute) {
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uiAttributeFamily,
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uiAttributeFamily,
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uiAttributeSize, // use Double
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uiAttributeSize, // use Double
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