Some big TODOs I didn't realize until now.

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Pietro Gagliardi 2017-05-19 20:46:56 -04:00
parent fb884abc41
commit a17985b4cd
1 changed files with 1 additions and 0 deletions

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@ -19,6 +19,7 @@
typedef struct uiAttributedString uiAttributedString; typedef struct uiAttributedString uiAttributedString;
// Note: where you say "1 = on", any nonzero value means "on". (TODO) // Note: where you say "1 = on", any nonzero value means "on". (TODO)
// TODO ok, we need to figure out what to do about pointer objects: do we copy them or do we keep them safe? especially since we merge attributes...
_UI_ENUM(uiAttribute) { _UI_ENUM(uiAttribute) {
uiAttributeFamily, uiAttributeFamily,
uiAttributeSize, // use Double uiAttributeSize, // use Double