Oh right they don't show because of ID2D1HwndRenderTarget::Resize(). I still wonder if areas outside the scroll could be scrolled visible...
This commit is contained in:
parent
b5d257409c
commit
85dac9fa80
|
@ -24,7 +24,7 @@ static void handlerDraw(uiAreaHandler *a, uiArea *area, uiAreaDrawParams *dp)
|
||||||
memset(&brush, 0, sizeof (uiDrawBrush));
|
memset(&brush, 0, sizeof (uiDrawBrush));
|
||||||
memset(&sp, 0, sizeof (uiDrawStrokeParams));
|
memset(&sp, 0, sizeof (uiDrawStrokeParams));
|
||||||
|
|
||||||
// add some buffering to detect scrolls that aren't on the dot and to see what happens when areas outside the scroll area are drawn
|
// add some buffering to detect scrolls that aren't on the dot on Windows
|
||||||
path = uiDrawNewPath(uiDrawFillModeWinding);
|
path = uiDrawNewPath(uiDrawFillModeWinding);
|
||||||
uiDrawPathAddRectangle(path,
|
uiDrawPathAddRectangle(path,
|
||||||
-50, -50,
|
-50, -50,
|
||||||
|
|
Loading…
Reference in New Issue