Oh right they don't show because of ID2D1HwndRenderTarget::Resize(). I still wonder if areas outside the scroll could be scrolled visible...
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@ -24,7 +24,7 @@ static void handlerDraw(uiAreaHandler *a, uiArea *area, uiAreaDrawParams *dp)
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memset(&brush, 0, sizeof (uiDrawBrush));
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memset(&sp, 0, sizeof (uiDrawStrokeParams));
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// add some buffering to detect scrolls that aren't on the dot and to see what happens when areas outside the scroll area are drawn
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// add some buffering to detect scrolls that aren't on the dot on Windows
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathAddRectangle(path,
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-50, -50,
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