More TODOs.
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@ -394,7 +394,7 @@ void uiDrawTransform(uiDrawContext *c, uiDrawMatrix *m)
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// Direct2D uses column vectors and I don't know if this is even documented
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// Direct2D uses column vectors and I don't know if this is even documented
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// b) that's what Core Graphics does
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// b) that's what Core Graphics does
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// TODO see if Microsoft says to do this
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// TODO see if Microsoft says to do this
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dm = dm * cur;
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dm = dm * cur; // TODO why not *= ?
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c->rt->SetTransform(&dm);
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c->rt->SetTransform(&dm);
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}
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}
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