diff --git a/windows/draw.cpp b/windows/draw.cpp index e38145cb..e0ec112a 100644 --- a/windows/draw.cpp +++ b/windows/draw.cpp @@ -394,7 +394,7 @@ void uiDrawTransform(uiDrawContext *c, uiDrawMatrix *m) // Direct2D uses column vectors and I don't know if this is even documented // b) that's what Core Graphics does // TODO see if Microsoft says to do this - dm = dm * cur; + dm = dm * cur; // TODO why not *= ? c->rt->SetTransform(&dm); }