Migrated alloc.c to C++. This is working already :v

This commit is contained in:
Pietro Gagliardi 2016-04-20 20:20:10 -04:00
parent 55116199ac
commit 6b7b5de743
3 changed files with 66 additions and 105 deletions

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@ -1,89 +0,0 @@
// 4 december 2014
#include "uipriv_windows.h"
// wrappers for allocator of choice
// panics on memory exhausted, undefined on heap corruption or other unreliably-detected malady (see http://stackoverflow.com/questions/28761680/is-there-a-windows-api-memory-allocator-deallocator-i-can-use-that-will-just-giv)
// new memory is set to zero
// passing NULL to tableRealloc() acts like tableAlloc()
// passing NULL to tableFree() is a no-op
static HANDLE heap;
int initAlloc(void)
{
heap = HeapCreate(0, 0, 0);
return heap != NULL;
}
#define UINT8(p) ((uint8_t *) (p))
#define PVOID(p) ((void *) (p))
#define EXTRA (sizeof (const char **))
#define DATA(p) PVOID(UINT8(p) + EXTRA)
#define BASE(p) PVOID(UINT8(p) - EXTRA)
#define CCHAR(p) ((const char **) (p))
#define TYPE(p) CCHAR(UINT8(p))
void uninitAlloc(void)
{
BOOL hasEntry;
PROCESS_HEAP_ENTRY phe;
DWORD le;
hasEntry = FALSE;
ZeroMemory(&phe, sizeof (PROCESS_HEAP_ENTRY));
while (HeapWalk(heap, &phe) != 0) {
// skip non-allocations
if ((phe.wFlags & PROCESS_HEAP_ENTRY_BUSY) == 0)
continue;
if (!hasEntry) {
fprintf(stderr, "[libui] leaked allocations:\n");
hasEntry = TRUE;
}
fprintf(stderr, "[libui] %p %s\n", phe.lpData, *TYPE(phe.lpData));
}
le = GetLastError();
SetLastError(le); // just in case
if (le != ERROR_NO_MORE_ITEMS)
logLastError("error walking heap in uninitAlloc()");
if (hasEntry)
complain("either you left something around or there's a bug in libui");
if (HeapDestroy(heap) == 0)
logLastError("error destroying heap in uninitAlloc()");
}
void *uiAlloc(size_t size, const char *type)
{
void *out;
out = HeapAlloc(heap, HEAP_ZERO_MEMORY, EXTRA + size);
if (out == NULL) {
fprintf(stderr, "memory exhausted in uiAlloc()\n");
abort();
}
*TYPE(out) = type;
return DATA(out);
}
void *uiRealloc(void *p, size_t size, const char *type)
{
void *out;
if (p == NULL)
return uiAlloc(size, type);
p = BASE(p);
out = HeapReAlloc(heap, HEAP_ZERO_MEMORY, p, EXTRA + size);
if (out == NULL) {
fprintf(stderr, "memory exhausted in uiRealloc()\n");
abort();
}
return DATA(out);
}
void uiFree(void *p)
{
if (p == NULL)
complain("attempt to uiFree(NULL); there's a bug somewhere");
p = BASE(p);
if (HeapFree(heap, 0, p) == 0)
logLastError("error freeing memory in uiFree()");
}

62
windows/alloc.cpp Normal file
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@ -0,0 +1,62 @@
// 4 december 2014
#include "uipriv_windows.hpp"
typedef std::vector<uint8_t> *byteArray;
static std::map<uint8_t *, byteArray> heap;
static std::map<byteArray, const char *> types;
void initAlloc(void)
{
// do nothing
}
void uninitAlloc(void)
{
BOOL hasEntry;
hasEntry = FALSE;
for (const auto &alloc : heap) {
if (!hasEntry) {
fprintf(stderr, "[libui] leaked allocations:\n");
hasEntry = TRUE;
}
fprintf(stderr, "[libui] %p %s\n",
alloc.first,
types[alloc.second]);
}
if (hasEntry)
complain("either you left something around or there's a bug in libui");
}
void *uiAlloc(size_t size, const char *type)
{
byteArray out;
out = new byteArray(size, 0);
heap[&out[0]] = out;
types[out] = type;
return &out[0];
}
void *uiRealloc(void *p, size_t size, const char *type)
{
byteArray arr;
if (p == NULL)
return uiAlloc(size, type);
arr = heap[p];
arr->resize(size, 0);
heap.erase(p);
heap[&arr[0]] = arr;
return &arr[0];
}
void uiFree(void *p)
{
if (p == NULL)
complain("attempt to uiFree(NULL); there's a bug somewhere");
types.erase(heap[p]);
delete heap[p];
heap.erase(p);
}

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@ -1,19 +1,11 @@
// 6 january 2015
#include "winapi.h"
#include "winapi.hpp"
#include "../ui.h"
// TODO
#ifdef __cplusplus
#define this self
#endif
#include "../ui_windows.h"
#undef this // TODO
#include "../common/uipriv.h"
#include "resources.h"
#include "compilerver.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "resources.hpp"
#include "compilerver.hpp"
// ui internal window messages
enum {
@ -91,7 +83,7 @@ extern void freeMenubar(HMENU);
extern void uninitMenus(void);
// alloc.c
extern int initAlloc(void);
extern void initAlloc(void);
extern void uninitAlloc(void);
// events.c
@ -194,7 +186,3 @@ extern WCHAR *fontDialogParamsToString(struct fontDialogParams *params);
extern ATOM registerD2DScratchClass(HICON, HCURSOR);
extern void unregisterD2DScratchClass(void);
extern HWND newD2DScratch(HWND parent, RECT *rect, HMENU controlID, SUBCLASSPROC subclass, DWORD_PTR subclassData);
#ifdef __cplusplus
}
#endif