Pruned, organized, and formatted winapi.hpp.

This commit is contained in:
Pietro Gagliardi 2016-04-20 19:51:30 -04:00
parent a7ff1e7c78
commit 55116199ac
1 changed files with 23 additions and 13 deletions

View File

@ -3,35 +3,45 @@
#define _UNICODE
#define STRICT
#define STRICT_TYPED_ITEMIDS
// see https://github.com/golang/go/issues/9916#issuecomment-74812211
// TODO get rid of this
#define INITGUID
// TODO see if we can remove this
#define _USE_MATH_DEFINES
// for the manifest
#define ISOLATION_AWARE_ENABLED 1
// get Windows version right; right now Windows Vista
#define WINVER 0x0600 /* according to Microsoft's winnls.h */
#define _WIN32_WINNT 0x0600 /* according to Microsoft's sdkddkver.h */
#define _WIN32_WINDOWS 0x0600 /* according to Microsoft's pdh.h */
#define _WIN32_IE 0x0700 /* according to Microsoft's sdkddkver.h */
#define NTDDI_VERSION 0x06000000 /* according to Microsoft's sdkddkver.h */
// unless otherwise stated, all values from Microsoft's sdkddkver.h
// TODO is all of this necessary? how is NTDDI_VERSION used?
// TODO plaform update sp2
#define WINVER 0x0600 /* from Microsoft's winnls.h */
#define _WIN32_WINNT 0x0600
#define _WIN32_WINDOWS 0x0600 /* from Microsoft's pdh.h */
#define _WIN32_IE 0x0700
#define NTDDI_VERSION 0x06000000
#include <windows.h>
// Microsoft's resource compiler will segfault if we feed it headers it was not designed to handle
#ifndef RC_INVOKED
#include <commctrl.h>
#include <windowsx.h>
#include <shobjidl.h>
#include <d2d1.h>
#include <dwrite.h>
#include <stdint.h>
#include <uxtheme.h>
#include <string.h>
#include <wchar.h>
#include <windowsx.h>
#include <vsstyle.h>
#include <vssym32.h>
#include <stdarg.h>
#include <oleacc.h>
#include <stdio.h>
#include <shobjidl.h>
#include <math.h>
#include <d2d1.h>
#include <float.h>
#include <dwrite.h>
#include <vector>
#include <map>
#endif