Fixes to compile on windows with msys2
msys2 seems to be unsure of it's IDWriteTypography definition and disables it by default. This overrides the disabling (The IDWriteTypography definition looks OK to me, and seems to work fine). This commit also adds in a canary to detect compilers that have a non-16bit wchar_t on windows (eg a gcc focused on porting unix code rather than compiling windows code).
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@ -1,6 +1,13 @@
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// 21 april 2016
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#include "uipriv_windows.hpp"
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// sanity check - make sure wchar_t is 16 bits (the assumption on windows)
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// (MinGW-w64 gcc does seem to define a 16bit wchar_t, but you never know. Other windows gcc ports might not)
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#if WCHAR_MAX > 0xFFFF
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#error wchar_t larger than 16bit
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#endif
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// see http://stackoverflow.com/a/29556509/3408572
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WCHAR *toUTF16(const char *str)
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@ -23,6 +23,13 @@
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#define _WIN32_IE 0x0700
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#define NTDDI_VERSION 0x06000000
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// the msys2 header has an unverified IDWriteTypography definition.
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// Would be good to get it verified and fixed in msys2, but in the meantime,
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// this define lets us compile....
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#if !defined(_MSC_VER)
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#define __MINGW_USE_BROKEN_INTERFACE
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#endif
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#include <windows.h>
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// Microsoft's resource compiler will segfault if we feed it headers it was not designed to handle
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