libui/haiku/area.cpp

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// 18 november 2015
#include "uipriv_haiku.hpp"
struct uiArea {
uiHaikuControl c;
BStringView *dummy;
};
uiHaikuDefineControl(
uiArea, // type name
uiAreaType, // type function
dummy // handle
)
void uiAreaUpdateScroll(uiArea *a)
{
// TODO
}
void uiAreaQueueRedrawAll(uiArea *a)
{
// TODO
}
uiArea *uiNewArea(uiAreaHandler *ah)
{
uiArea *a;
a = (uiArea *) uiNewControl(uiAreaType());
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a->dummy = new BStringView(NULL, "TODO uiArea not implemented");
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uiHaikuFinishNewControl(a, uiArea);
return a;
}