libui/stack.c

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// 7 april 2015
#include "uipriv.h"
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// TODO
// - rename to uiBox
typedef struct stack stack;
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typedef struct stackControl stackControl;
struct stack {
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uiStack s;
stackControl *controls;
uintmax_t len;
uintmax_t cap;
int vertical;
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uiParent *parent;
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int padded;
int userHid;
int containerHid;
int userDisabled;
int containerDisabled;
};
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struct stackControl {
uiControl *c;
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int stretchy;
intmax_t width; // both used by resize(); preallocated to save time and reduce risk of failure
intmax_t height;
};
static void stackDestroy(uiControl *c)
{
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stack *s = (stack *) c;
uintmax_t i;
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for (i = 0; i < s->len; i++)
uiControlDestroy(s->controls[i].c);
uiFree(s->controls);
uiFree(s);
}
static uintptr_t stackHandle(uiControl *c)
{
return 0;
}
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static void stackSetParent(uiControl *c, uiParent *parent)
{
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stack *s = (stack *) c;
uintmax_t i;
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uiParent *oldparent;
oldparent = s->parent;
s->parent = parent;
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for (i = 0; i < s->len; i++)
uiControlSetParent(s->controls[i].c, s->parent);
if (oldparent != NULL)
uiParentUpdate(oldparent);
if (s->parent != NULL)
uiParentUpdate(s->parent);
}
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static void stackPreferredSize(uiControl *c, uiSizing *d, intmax_t *width, intmax_t *height)
{
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stack *s = (stack *) c;
int xpadding, ypadding;
uintmax_t nStretchy;
// these two contain the largest preferred width and height of all stretchy controls in the stack
// all stretchy controls will use this value to determine the final preferred size
intmax_t maxStretchyWidth, maxStretchyHeight;
uintmax_t i;
intmax_t preferredWidth, preferredHeight;
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*width = 0;
*height = 0;
if (s->len == 0)
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return;
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// 0) get this Stack's padding
xpadding = 0;
ypadding = 0;
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if (s->padded) {
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xpadding = d->xPadding;
ypadding = d->yPadding;
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}
// 1) initialize the desired rect with the needed padding
if (s->vertical)
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*height = (s->len - 1) * ypadding;
else
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*width = (s->len - 1) * xpadding;
// 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls
// we still add in like direction of stretchy controls
nStretchy = 0;
maxStretchyWidth = 0;
maxStretchyHeight = 0;
for (i = 0; i < s->len; i++) {
if (!uiControlVisible(s->controls[i].c))
continue;
uiControlPreferredSize(s->controls[i].c, d, &preferredWidth, &preferredHeight);
if (s->controls[i].stretchy) {
nStretchy++;
if (maxStretchyWidth < preferredWidth)
maxStretchyWidth = preferredWidth;
if (maxStretchyHeight < preferredHeight)
maxStretchyHeight = preferredHeight;
}
if (s->vertical) {
if (*width < preferredWidth)
*width = preferredWidth;
if (!s->controls[i].stretchy)
*height += preferredHeight;
} else {
if (!s->controls[i].stretchy)
*width += preferredWidth;
if (*height < preferredHeight)
*height = preferredHeight;
}
}
// 3) and now we can add in stretchy controls
if (s->vertical)
*height += nStretchy * maxStretchyHeight;
else
*width += nStretchy * maxStretchyWidth;
}
static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d)
{
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stack *s = (stack *) c;
int xpadding, ypadding;
uintmax_t nStretchy;
intmax_t stretchywid, stretchyht;
uintmax_t i;
intmax_t preferredWidth, preferredHeight;
if (s->len == 0)
return;
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// -1) get this Stack's padding
xpadding = 0;
ypadding = 0;
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if (s->padded) {
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xpadding = d->xPadding;
ypadding = d->yPadding;
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}
// 0) inset the available rect by the needed padding
if (s->vertical)
height -= (s->len - 1) * ypadding;
else
width -= (s->len - 1) * xpadding;
// 1) get width and height of non-stretchy controls
// this will tell us how much space will be left for stretchy controls
stretchywid = width;
stretchyht = height;
nStretchy = 0;
for (i = 0; i < s->len; i++) {
if (!uiControlVisible(s->controls[i].c))
continue;
if (s->controls[i].stretchy) {
nStretchy++;
continue;
}
uiControlPreferredSize(s->controls[i].c, d, &preferredWidth, &preferredHeight);
if (s->vertical) { // all controls have same width
s->controls[i].width = width;
s->controls[i].height = preferredHeight;
stretchyht -= preferredHeight;
} else { // all controls have same height
s->controls[i].width = preferredWidth;
s->controls[i].height = height;
stretchywid -= preferredWidth;
}
}
// 2) now get the size of stretchy controls
if (nStretchy != 0)
if (s->vertical)
stretchyht /= nStretchy;
else
stretchywid /= nStretchy;
for (i = 0; i < s->len; i++) {
if (!uiControlVisible(s->controls[i].c))
continue;
if (s->controls[i].stretchy) {
s->controls[i].width = stretchywid;
s->controls[i].height = stretchyht;
}
}
// 3) now we can position controls
for (i = 0; i < s->len; i++) {
if (!uiControlVisible(s->controls[i].c))
continue;
uiControlResize(s->controls[i].c, x, y, s->controls[i].width, s->controls[i].height, d);
if (s->vertical)
y += s->controls[i].height + ypadding;
else
x += s->controls[i].width + xpadding;
}
}
static int stackVisible(uiControl *c)
{
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stack *s = (stack *) c;
return !(s->userHid);
}
static void stackShow(uiControl *c)
{
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stack *s = (stack *) c;
uintmax_t i;
s->userHid = 0;
if (!s->containerHid) {
for (i = 0; i < s->len; i++)
uiControlContainerShow(s->controls[i].c);
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if (s->parent != NULL)
uiParentUpdate(s->parent);
}
}
static void stackHide(uiControl *c)
{
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stack *s = (stack *) c;
uintmax_t i;
s->userHid = 1;
for (i = 0; i < s->len; i++)
uiControlContainerHide(s->controls[i].c);
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if (s->parent != NULL)
uiParentUpdate(s->parent);
}
static void stackContainerShow(uiControl *c)
{
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stack *s = (stack *) c;
uintmax_t i;
s->containerHid = 0;
if (!s->userHid) {
for (i = 0; i < s->len; i++)
uiControlContainerShow(s->controls[i].c);
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if (s->parent != NULL)
uiParentUpdate(s->parent);
}
}
static void stackContainerHide(uiControl *c)
{
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stack *s = (stack *) c;
uintmax_t i;
s->containerHid = 1;
for (i = 0; i < s->len; i++)
uiControlContainerHide(s->controls[i].c);
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if (s->parent != NULL)
uiParentUpdate(s->parent);
}
static void stackEnable(uiControl *c)
{
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stack *s = (stack *) c;
uintmax_t i;
s->userDisabled = 0;
if (!s->containerDisabled)
for (i = 0; i < s->len; i++)
uiControlContainerEnable(s->controls[i].c);
}
static void stackDisable(uiControl *c)
{
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stack *s = (stack *) c;
uintmax_t i;
s->userDisabled = 1;
for (i = 0; i < s->len; i++)
uiControlContainerDisable(s->controls[i].c);
}
static void stackContainerEnable(uiControl *c)
{
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stack *s = (stack *) c;
uintmax_t i;
s->containerDisabled = 0;
if (!s->userDisabled)
for (i = 0; i < s->len; i++)
uiControlContainerEnable(s->controls[i].c);
}
static void stackContainerDisable(uiControl *c)
{
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stack *s = (stack *) c;
uintmax_t i;
s->containerDisabled = 1;
for (i = 0; i < s->len; i++)
uiControlContainerDisable(s->controls[i].c);
}
#define stackCapGrow 32
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static void stackAppend(uiStack *ss, uiControl *c, int stretchy)
{
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stack *s = (stack *) ss;
if (s->len >= s->cap) {
s->cap += stackCapGrow;
s->controls = (stackControl *) uiRealloc(s->controls, s->cap * sizeof (stackControl), "stackControl[]");
}
s->controls[s->len].c = c;
s->controls[s->len].stretchy = stretchy;
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s->len++; // must be here for parent updates to work
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if (s->parent != NULL) {
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uiControlSetParent(s->controls[s->len - 1].c, s->parent);
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uiParentUpdate(s->parent);
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}
}
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static void stackDelete(uiStack *ss, uintmax_t index)
{
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stack *s = (stack *) ss;
uiControl *removed;
uintmax_t i;
removed = s->controls[index].c;
// TODO switch to memmove?
for (i = index; i < s->len - 1; i++)
s->controls[i] = s->controls[i + 1];
// TODO memset the last one to NULL
s->len--;
if (s->parent != NULL) {
uiControlSetParent(removed, NULL);
uiParentUpdate(s->parent);
}
}
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static int stackPadded(uiStack *ss)
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{
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stack *s = (stack *) ss;
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return s->padded;
}
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static void stackSetPadded(uiStack *ss, int padded)
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{
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stack *s = (stack *) ss;
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s->padded = padded;
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if (s->parent != NULL)
uiParentUpdate(s->parent);
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}
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uiStack *uiNewHorizontalStack(void)
{
stack *s;
s = uiNew(stack);
uiControl(s)->Destroy = stackDestroy;
uiControl(s)->Handle = stackHandle;
uiControl(s)->SetParent = stackSetParent;
uiControl(s)->PreferredSize = stackPreferredSize;
uiControl(s)->Resize = stackResize;
uiControl(s)->Visible = stackVisible;
uiControl(s)->Show = stackShow;
uiControl(s)->Hide = stackHide;
uiControl(s)->ContainerShow = stackContainerShow;
uiControl(s)->ContainerHide = stackContainerHide;
uiControl(s)->Enable = stackEnable;
uiControl(s)->Disable = stackDisable;
uiControl(s)->ContainerEnable = stackContainerEnable;
uiControl(s)->ContainerDisable = stackContainerDisable;
uiStack(s)->Append = stackAppend;
uiStack(s)->Delete = stackDelete;
uiStack(s)->Padded = stackPadded;
uiStack(s)->SetPadded = stackSetPadded;
return uiStack(s);
}
uiStack *uiNewVerticalStack(void)
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{
uiStack *ss;
stack *s;
ss = uiNewHorizontalStack();
s = (stack *) ss;
s->vertical = 1;
return ss;
}