Migrated stack.c to the new uiControl.
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129
stack.c
129
stack.c
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@ -1,13 +1,17 @@
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// 7 april 2015
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#include "uipriv.h"
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// TODO
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// - use stackControl
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// - change prefwid/prefht to preferredWidth/preferredHeight
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typedef struct stack stack;
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typedef struct stackControl stackControl;
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struct stack {
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uiControl control;
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uiControl **controls;
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int *stretchy;
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intmax_t *width; // both used by resize(); preallocated to save time and reduce risk of failure
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intmax_t *width;
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intmax_t *height;
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uintmax_t len;
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uintmax_t cap;
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@ -16,20 +20,26 @@ struct stack {
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int padded;
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};
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#define S(c) ((stack *) (c))
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struct stackControl {
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uiControl *control;
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int stretchy;
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intmax_t width; // both used by resize(); preallocated to save time and reduce risk of failure
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intmax_t height;
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};
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static void stackDestroy(uiControl *c)
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{
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stack *s = (stack *) c;
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stack *s = (stack *) (c->data);
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uintmax_t i;
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for (i = 0; i < S(c)->len; i++)
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for (i = 0; i < s->len; i++)
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uiControlDestroy(s->controls[i]);
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uiFree(s->controls);
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uiFree(s->stretchy);
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uiFree(s->width);
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uiFree(s->height);
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uiFree(s);
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uiFree(c);
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}
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static uintptr_t stackHandle(uiControl *c)
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@ -39,56 +49,55 @@ static uintptr_t stackHandle(uiControl *c)
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static void stackSetParent(uiControl *c, uintptr_t parent)
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{
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stack *s = S(c);
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stack *s = (stack *) (c->data);
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uintmax_t i;
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s->parent = parent;
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for (i = 0; i < S(c)->len; i++)
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(*(s->controls[i]->setParent))(s->controls[i], s->parent);
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for (i = 0; i < s->len; i++)
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uiControlSetParent(s->controls[i], s->parent);
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updateParent(s->parent);
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}
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static void stackRemoveParent(uiControl *c)
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{
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stack *s = S(c);
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stack *s = (stack *) (c->data);
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uintmax_t i;
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uintptr_t oldparent;
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oldparent = s->parent;
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s->parent = 0;
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for (i = 0; i < S(c)->len; i++)
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(*(s->controls[i]->removeParent))(s->controls[i]);
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for (i = 0; i < s->len; i++)
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uiControlRemoveParent(s->controls[i]);
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updateParent(oldparent);
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}
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static uiSize stackPreferredSize(uiControl *c, uiSizing *d)
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static void stackPreferredSize(uiControl *c, uiSizing *d, intmax_t *width, intmax_t *height)
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{
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stack *s = S(c);
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stack *s = (stack *) (c->data);
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int xpadding, ypadding;
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uintmax_t nStretchy;
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intmax_t maxswid, maxsht;
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uintmax_t i;
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uiSize size, preferred;
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uiSizingComm *dd = (uiSizingComm *) d;
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intmax_t prefwid, prefht;
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size.width = 0;
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size.height = 0;
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*width = 0;
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*height = 0;
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if (s->len == 0)
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return size;
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return;
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// 0) get this Stack's padding
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xpadding = 0;
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ypadding = 0;
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if (s->padded) {
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xpadding = dd->xPadding;
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ypadding = dd->yPadding;
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xpadding = d->xPadding;
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ypadding = d->yPadding;
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}
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// 1) initialize the desired rect with the needed padding
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if (s->vertical)
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size.height = (s->len - 1) * ypadding;
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*height = (s->len - 1) * ypadding;
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else
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size.width = (s->len - 1) * xpadding;
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*width = (s->len - 1) * xpadding;
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// 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls
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// we still add in like direction of stretchy controls
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@ -96,45 +105,42 @@ static uiSize stackPreferredSize(uiControl *c, uiSizing *d)
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maxswid = 0;
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maxsht = 0;
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for (i = 0; i < s->len; i++) {
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preferred = (*(s->controls[i]->preferredSize))(s->controls[i], d);
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uiControlPreferredSize(s->controls[i], d, &prefwid, &prefht);
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if (s->stretchy[i]) {
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nStretchy++;
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if (maxswid < preferred.width)
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maxswid = preferred.width;
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if (maxsht < preferred.height)
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maxsht = preferred.height;
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if (maxswid < prefwid)
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maxswid = prefwid;
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if (maxsht < prefht)
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maxsht = prefht;
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}
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if (s->vertical) {
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if (size.width < preferred.width)
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size.width = preferred.width;
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if (*width < prefwid)
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*width = prefwid;
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if (!s->stretchy[i])
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size.height += preferred.height;
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*height += prefht;
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} else {
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if (!s->stretchy[i])
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size.width += preferred.width;
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if (size.height < preferred.height)
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size.height = preferred.height;
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*width += prefwid;
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if (*height < prefht)
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*height = prefht;
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}
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}
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// 3) and now we can add in stretchy controls
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if (s->vertical)
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size.height += nStretchy * maxsht;
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*height += nStretchy * maxsht;
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else
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size.width += nStretchy * maxswid;
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return size;
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*width += nStretchy * maxswid;
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}
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static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d)
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{
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stack *s = S(c);
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stack *s = (stack *) (c->data);
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int xpadding, ypadding;
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uintmax_t nStretchy;
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intmax_t stretchywid, stretchyht;
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uintmax_t i;
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uiSize preferred;
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uiSizingComm *dd = (uiSizingComm *) d;
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intmax_t prefwid, prefht;
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if (s->len == 0)
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return;
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@ -143,8 +149,8 @@ static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, in
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xpadding = 0;
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ypadding = 0;
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if (s->padded) {
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xpadding = dd->xPadding;
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ypadding = dd->yPadding;
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xpadding = d->xPadding;
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ypadding = d->yPadding;
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}
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// 0) inset the available rect by the needed padding
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@ -164,15 +170,15 @@ static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, in
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continue;
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}
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c = s->controls[i];
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preferred = (*(s->controls[i]->preferredSize))(s->controls[i], d);
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uiControlPreferredSize(s->controls[i], d, &prefwid, &prefht);
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if (s->vertical) { // all controls have same width
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s->width[i] = width;
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s->height[i] = preferred.height;
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stretchyht -= preferred.height;
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s->height[i] = prefht;
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stretchyht -= prefht;
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} else { // all controls have same height
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s->width[i] = preferred.width;
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s->width[i] = prefwid;
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s->height[i] = height;
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stretchywid -= preferred.width;
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stretchywid -= prefwid;
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}
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}
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@ -190,7 +196,7 @@ static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, in
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// 3) now we can position controls
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for (i = 0; i < s->len; i++) {
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(*(s->controls[i]->resize))(s->controls[i], x, y, s->width[i], s->height[i], d);
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uiControlResize(s->controls[i], x, y, s->width[i], s->height[i], d);
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if (s->vertical)
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y += s->height[i] + ypadding;
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else
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@ -200,26 +206,31 @@ static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, in
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uiControl *uiNewHorizontalStack(void)
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{
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uiControl *c;
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stack *s;
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c = uiNew(uiControl);
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s = uiNew(stack);
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s->control.destroy = stackDestroy;
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s->control.handle = stackHandle;
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s->control.setParent = stackSetParent;
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s->control.removeParent = stackRemoveParent;
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s->control.preferredSize = stackPreferredSize;
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s->control.resize = stackResize;
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c->data = s;
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c->destroy = stackDestroy;
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c->handle = stackHandle;
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c->setParent = stackSetParent;
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c->removeParent = stackRemoveParent;
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c->preferredSize = stackPreferredSize;
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c->resize = stackResize;
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return (uiControl *) s;
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return c;
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}
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uiControl *uiNewVerticalStack(void)
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{
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uiControl *c;
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stack *s;
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c = uiNewHorizontalStack();
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S(c)->vertical = 1;
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s = (stack *) (c->data);
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s->vertical = 1;
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return c;
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}
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void uiStackAdd(uiControl *st, uiControl *c, int stretchy)
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{
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stack *s = S(st);
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stack *s = (stack *) (st->data);
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if (s->len >= s->cap) {
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s->cap += stackCapGrow;
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// TODO get padded
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void uiStackSetPadded(uiControl *st, int padded)
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void uiStackSetPadded(uiControl *c, int padded)
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{
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stack *s = S(st);
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stack *s = (stack *) (c->data);
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s->padded = padded;
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updateParent(s->parent);
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