libui/ui_darwin.h

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C
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// 7 april 2015
/*
This file assumes that you have imported <Cocoa/Cocoa.h> and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls on Mac OS X.
*/
#ifndef __LIBUI_UI_DARWIN_H__
#define __LIBUI_UI_DARWIN_H__
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#ifdef __cplusplus
extern "C" {
#endif
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typedef struct uiDarwinControl uiDarwinControl;
struct uiDarwinControl {
uiControl c;
uiControl *parent;
BOOL enabled;
BOOL visible;
void (*AddSubview)(uiDarwinControl *, NSView *);
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void (*Relayout)(uiDarwinControl *);
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};
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#define uiDarwinControl(this) ((uiDarwinControl *) (this))
// TODO document
_UI_EXTERN void uiDarwinControlAddSubview(uiDarwinControl *, NSView *);
_UI_EXTERN void uiDarwinControlTriggerRelayout(uiDarwinControl *);
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#define uiDarwinControlDefaultDestroy(type, handlefield) \
static void type ## Destroy(uiControl *c) \
{ \
uiControlVerifyDestroy(c); \
[type(c)->handlefield release]; \
}
#define uiDarwinControlDefaultHandle(type, handlefield) \
static uintptr_t type ## Handle(uiControl *c) \
{ \
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return (uintptr_t) (type(c)->handlefield); \
}
#define uiDarwinControlDefaultParent(type) \
static uiControl *type ## Parent(uiControl *c) \
{ \
return uiDarwinControl(c)->parent; \
}
#define uiDarwinControlDefaultSetParent(type, handlefield) \
static void type ## SetParent(uiControl *c, uiControl *parent) \
{ \
uiControlVerifySetParent(c, parent); \
uiDarwinControl(c)->parent = parent; \
if (uiDarwinControl(c)->parent == NULL) \
[type(c)->handlefield removeFromSuperview]; \
else \
uiDarwinControlAddSubview(uiDarwinControl(uiDarwinControl(c)->parent), type(c)->handlefield); \
}
#define uiDarwinControlDefaultToplevel(type) \
static int type ## Toplevel(uiControl *c) \
{ \
return 0; \
}
#define uiDarwinControlDefaultVisible(type) \
static int type ## Visible(uiDarwinControl *c) \
{ \
/* TODO */ \
return uiDarwinControl(c)->visible; \
}
// TODO others here
#define uiDarwinControlDefaultAddSubview(type) \
static void type ## AddSubview(uiDarwinControl *c, NSView *subview) \
{ \
/* TODO do nothing or log? one of the two */ \
}
#define uiDarwinControlDefaultRelayout(type) \
static void type ## Relayout(uiDarwinControl *c) \
{ \
/* do nothing */ \
}
#define uiDarwinControlAllDefaults(type, handlefield) \
uiDarwinControlDefaultDestroy(type, handlefield) \
uiDarwinControlDefaultHandle(type, handlefield) \
uiDarwinControlDefaultParent(type) \
uiDarwinControlDefaultSetParent(type, handlefield) \
uiDarwinControlDefaultToplevel(type) \
xxxxx \
uiDarwinControlDefaultAddSubview(type) \
uiDarwinControlDefaultRelayout(type)
// TODO document
#define uiDarwinNewControl(var, type) \
var = type(uiDarwinNewControl(sizeof (type), type ## Signature, #type)) \
TODO
_UI_EXTERN uiDarwinControl *uiDarwinAllocControl(size_t n, uint32_t typesig, const char *typenamestr);
#define uiDarwinFinishNewControl(variable, type) \
uiControl(variable)->CommitDestroy = _ ## type ## CommitDestroy; \
uiControl(variable)->Handle = _ ## type ## Handle; \
uiControl(variable)->ContainerUpdateState = _ ## type ## ContainerUpdateState; \
uiDarwinControl(variable)->Relayout = _ ## type ## Relayout; \
uiDarwinFinishControl(uiControl(variable));
// This is a function used to set up a control.
// Don't call it directly; use uiDarwinFinishNewControl() instead.
_UI_EXTERN void uiDarwinFinishControl(uiControl *c);
// Use this function as a shorthand for setting control fonts.
_UI_EXTERN void uiDarwinSetControlFont(NSControl *c, NSControlSize size);
// You can use this function from within your control implementations to return text strings that can be freed with uiFreeText().
_UI_EXTERN char *uiDarwinNSStringToText(NSString *);
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#ifdef __cplusplus
}
#endif
#endif