libui/ui_darwin.h

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// 7 april 2015
/*
This file assumes that you have imported <Cocoa/Cocoa.h> and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls on Mac OS X.
*/
#ifndef __LIBUI_UI_DARWIN_H__
#define __LIBUI_UI_DARWIN_H__
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#ifdef __cplusplus
extern "C" {
#endif
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typedef struct uiDarwinControl uiDarwinControl;
struct uiDarwinControl {
uiControl c;
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void (*Relayout)(uiDarwinControl *);
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};
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#define uiDarwinControl(this) ((uiDarwinControl *) (this))
// TODO document
_UI_EXTERN void uiDarwinControlTriggerRelayout(uiDarwinControl *);
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// TODO document
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#define uiDarwinDefineControlWithOnDestroy(type, handlefield, onDestroy) \
static void _ ## type ## CommitDestroy(uiControl *c) \
{ \
type *this = type(c); \
onDestroy; \
[this->handlefield release]; \
} \
static uintptr_t _ ## type ## Handle(uiControl *c) \
{ \
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return (uintptr_t) (type(c)->handlefield); \
} \
static void _ ## type ## ContainerUpdateState(uiControl *c) \
{ \
/* do nothing */ \
} \
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static void _ ## type ## Relayout(uiDarwinControl *c) \
{ \
/* do nothing */ \
}
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#define uiDarwinDefineControl(type, handlefield) \
uiDarwinDefineControlWithOnDestroy(type, handlefield, (void) this;)
// TODO document
#define uiNewControl(type) uiDarwinNewControl(sizeof (type), type ## Signature, #type)
_UI_EXTERN uiDarwinControl *uiDarwinNewControl(size_t n, uint32_t typesig, const char *typenamestr);
#define uiDarwinFinishNewControl(variable, type) \
uiControl(variable)->CommitDestroy = _ ## type ## CommitDestroy; \
uiControl(variable)->Handle = _ ## type ## Handle; \
uiControl(variable)->ContainerUpdateState = _ ## type ## ContainerUpdateState; \
uiDarwinControl(variable)->Relayout = _ ## type ## Relayout; \
uiDarwinFinishControl(uiControl(variable));
// This is a function used to set up a control.
// Don't call it directly; use uiDarwinFinishNewControl() instead.
_UI_EXTERN void uiDarwinFinishControl(uiControl *c);
// Use this function as a shorthand for setting control fonts.
_UI_EXTERN void uiDarwinSetControlFont(NSControl *c, NSControlSize size);
// You can use this function from within your control implementations to return text strings that can be freed with uiFreeText().
_UI_EXTERN char *uiDarwinNSStringToText(NSString *);
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#ifdef __cplusplus
}
#endif
#endif