40 lines
852 B
C
40 lines
852 B
C
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// 4 december 2014
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#include "ui_windows.h"
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// wrappers for allocator of choice
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// panics on memory exhausted, undefined on heap corruption or other unreliably-detected malady (see http://stackoverflow.com/questions/28761680/is-there-a-windows-api-memory-allocator-deallocator-i-can-use-that-will-just-giv)
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// new memory is set to zero
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// passing NULL to tableRealloc() acts like tableAlloc()
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// passing NULL to tableFree() is a no-op
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void *uiAlloc(size_t size)
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{
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void *out;
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out = malloc(size);
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if (out == NULL)
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abort(); // TODO figure this part out
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ZeroMemory(out, size);
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return out;
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}
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void *uiRealloc(void *p, size_t size)
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{
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void *out;
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if (p == NULL)
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return uiAlloc(size);
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out = realloc(p, size);
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if (out == NULL)
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abort();
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// TODO zero the extra memory
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return out;
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}
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void uiFree(void *p)
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{
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if (p == NULL)
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return;
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free(p);
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}
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