// 4 december 2014 #include "ui_windows.h" // wrappers for allocator of choice // panics on memory exhausted, undefined on heap corruption or other unreliably-detected malady (see http://stackoverflow.com/questions/28761680/is-there-a-windows-api-memory-allocator-deallocator-i-can-use-that-will-just-giv) // new memory is set to zero // passing NULL to tableRealloc() acts like tableAlloc() // passing NULL to tableFree() is a no-op void *uiAlloc(size_t size) { void *out; out = malloc(size); if (out == NULL) abort(); // TODO figure this part out ZeroMemory(out, size); return out; } void *uiRealloc(void *p, size_t size) { void *out; if (p == NULL) return uiAlloc(size); out = realloc(p, size); if (out == NULL) abort(); // TODO zero the extra memory return out; } void uiFree(void *p) { if (p == NULL) return; free(p); }