libui/common/control.c

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// 26 may 2015
#include "../ui.h"
#include "uipriv.h"
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struct controlBase {
uiControl *parent;
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int hidden;
int disabled;
};
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#define controlBase(c) ((struct controlBase *) (c->Internal))
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void uiControlDestroy(uiControl *c)
{
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struct controlBase *cb = controlBase(c);
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if (cb->parent != NULL)
complain("attempt to destroy uiControl %p while it has a parent", c);
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(*(c->CommitDestroy))(c);
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uiFree(cb);
uiFree(c);
}
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uintptr_t uiControlHandle(uiControl *c)
{
return (*(c->Handle))(c);
}
uiControl *uiControlParent(uiControl *c)
{
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struct controlBase *cb = controlBase(c);
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return cb->parent;
}
// TODO ask the control instead
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int isToplevel(uiControl *c)
{
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return c->TypeSignature == uiWindowSignature;
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}
void uiControlSetParent(uiControl *c, uiControl *parent)
{
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struct controlBase *cb = controlBase(c);
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if (isToplevel(c))
complain("cannot set a parent on a toplevel (uiWindow)");
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if (parent != NULL && cb->parent != NULL)
complain("attempt to reparent uiControl %p (has parent %p, attempt to give parent %p)", c, cb->parent, parent);
if (parent == NULL && cb->parent == NULL)
complain("attempt to double unparent uiControl %p", c);
cb->parent = parent;
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// for situations such as where the old parent was disabled but the new one is not, etc.
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controlUpdateState(c);
}
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// only to be called by the immediate parent of a control
int controlSelfVisible(uiControl *c)
{
struct controlBase *cb = controlBase(c);
return !cb->hidden;
}
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static int controlContainerVisible(uiControl *c)
{
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struct controlBase *cb = controlBase(c);
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if (cb->hidden)
return 0;
if (cb->parent == NULL)
return 1;
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return controlContainerVisible(cb->parent);
}
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void uiControlShow(uiControl *c)
{
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struct controlBase *cb = controlBase(c);
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cb->hidden = 0;
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controlUpdateState(c);
}
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void uiControlHide(uiControl *c)
{
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struct controlBase *cb = controlBase(c);
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cb->hidden = 1;
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controlUpdateState(c);
}
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static int controlContainerEnabled(uiControl *c)
{
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struct controlBase *cb = controlBase(c);
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if (cb->disabled)
return 0;
if (cb->parent == NULL)
return 1;
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return controlContainerEnabled(cb->parent);
}
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void uiControlEnable(uiControl *c)
{
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struct controlBase *cb = controlBase(c);
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cb->disabled = 0;
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controlUpdateState(c);
}
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void uiControlDisable(uiControl *c)
{
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struct controlBase *cb = controlBase(c);
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cb->disabled = 1;
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controlUpdateState(c);
}
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void controlUpdateState(uiControl *c)
{
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if (controlContainerVisible(c))
(*(c->CommitShow))(c);
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else
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(*(c->CommitHide))(c);
if (controlContainerEnabled(c))
osCommitEnable(c);
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else
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osCommitDisable(c);
(*(c->ContainerUpdateState))(c);
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// and queue a resize, just in case we showed/hid something
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// for instance, on Windows uiBox, if we don't do this, hiding a control will show empty space until the window is resized
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//TODO uiControlQueueResize(c);
}
#define uiControlSignature 0x7569436F
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// TODO should this be public?
uiControl *newControl(size_t size, uint32_t OSsig, uint32_t typesig, const char *typenamestr)
{
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uiControl *c;
c = (uiControl *) uiAlloc(size, typenamestr);
c->Signature = uiControlSignature;
c->OSSignature = OSsig;
c->TypeSignature = typesig;
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c->Internal = uiNew(struct controlBase);
return c;
}