Update loading-images with correct correct (#10)
Line 51 seems to have been a copy-paste of line 48. BPM should be PNG in this comment.
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@ -48,7 +48,7 @@ func run() (err error) {
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// Draw the BMP image on the first half of the window
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// Draw the BMP image on the first half of the window
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bmpImage.BlitScaled(nil, surface, &sdl.Rect{X: 0, Y: 0, W: 400, H: 400})
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bmpImage.BlitScaled(nil, surface, &sdl.Rect{X: 0, Y: 0, W: 400, H: 400})
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// Draw the BMP image on the first half of the window
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// Draw the PNG image on the first half of the window
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pngImage.BlitScaled(nil, surface, &sdl.Rect{X: 400, Y: 0, W: 400, H: 400})
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pngImage.BlitScaled(nil, surface, &sdl.Rect{X: 400, Y: 0, W: 400, H: 400})
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// Update the window surface with what we have drawn
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// Update the window surface with what we have drawn
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