examples/render: fix window not showing up in macOS
Signed-off-by: Lilis Iskandar <lilis@veand.co>
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@ -34,37 +34,48 @@ func run() int {
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}
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defer renderer.Destroy()
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renderer.Clear()
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running := true
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renderer.SetDrawColor(255, 255, 255, 255)
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renderer.DrawPoint(150, 300)
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for running {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch event.(type) {
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case *sdl.QuitEvent:
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running = false
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}
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}
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renderer.SetDrawColor(0, 0, 255, 255)
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renderer.DrawLine(0, 0, 200, 200)
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renderer.SetDrawColor(0, 0, 0, 255)
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renderer.Clear()
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points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}}
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renderer.SetDrawColor(255, 255, 0, 255)
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renderer.DrawLines(points)
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renderer.SetDrawColor(255, 255, 255, 255)
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renderer.DrawPoint(150, 300)
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rect = sdl.Rect{300, 0, 200, 200}
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renderer.SetDrawColor(255, 0, 0, 255)
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renderer.DrawRect(&rect)
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renderer.SetDrawColor(0, 0, 255, 255)
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renderer.DrawLine(0, 0, 200, 200)
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rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}}
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renderer.SetDrawColor(0, 255, 255, 255)
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renderer.DrawRects(rects)
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points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}}
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renderer.SetDrawColor(255, 255, 0, 255)
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renderer.DrawLines(points)
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rect = sdl.Rect{250, 250, 200, 200}
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renderer.SetDrawColor(0, 255, 0, 255)
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renderer.FillRect(&rect)
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rect = sdl.Rect{300, 0, 200, 200}
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renderer.SetDrawColor(255, 0, 0, 255)
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renderer.DrawRect(&rect)
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rects = []sdl.Rect{{500, 300, 100, 100}, {200, 300, 200, 200}}
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renderer.SetDrawColor(255, 0, 255, 255)
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renderer.FillRects(rects)
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rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}}
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renderer.SetDrawColor(0, 255, 255, 255)
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renderer.DrawRects(rects)
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renderer.Present()
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sdl.PollEvent()
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sdl.Delay(2000)
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rect = sdl.Rect{250, 250, 200, 200}
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renderer.SetDrawColor(0, 255, 0, 255)
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renderer.FillRect(&rect)
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rects = []sdl.Rect{{500, 300, 100, 100}, {200, 300, 200, 200}}
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renderer.SetDrawColor(255, 0, 255, 255)
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renderer.FillRects(rects)
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renderer.Present()
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sdl.Delay(16)
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}
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return 0
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}
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