go-opengl-pixel/pixelgl
Allen Ray 926463aa6f #244 GLTriangle's fragment shader is used when rendered by the Canvas.
Allows for custom fragment shaders to be used after canvas.MakeTriangles.
2020-06-21 23:27:28 -04:00
..
canvas.go #244 GLTriangle's fragment shader is used when rendered by the Canvas. 2020-06-21 23:27:28 -04:00
doc.go add pixelgl package doc 2017-04-21 17:00:18 +02:00
glframe.go dirty fix #58 (panic on minimizing windows) 2017-11-08 22:28:32 +01:00
glpicture.go replace complex128 Vec with a struct 2017-05-21 19:25:06 +02:00
glshader.go #244 GLTriangle's fragment shader is used when rendered by the Canvas. 2020-06-21 23:27:28 -04:00
gltriangles.go #244 GLTriangle's fragment shader is used when rendered by the Canvas. 2020-06-21 23:27:28 -04:00
input.go rename method and handle negative timeouts 2020-06-16 21:11:41 +02:00
joystick.go Gamepad API added. 2020-05-09 17:17:24 +03:00
monitor.go pixelgl has been ported to GLFW 3.5. 2019-12-31 01:59:20 +03:00
run.go pixelgl has been ported to GLFW 3.5. 2019-12-31 01:59:20 +03:00
util.go replace complex128 Vec with a struct 2017-05-21 19:25:06 +02:00
window.go Add window hints to created maximized or invisible windows 2020-05-21 11:56:00 +02:00