faiface
c5078ff6b0
audio: add Ctrl decorator
2017-07-07 18:46:20 +02:00
faiface
9398991a01
audio: add Mix compositor
2017-07-07 16:11:48 +02:00
faiface
1a58fea88b
minor change
2017-07-07 14:08:25 +02:00
faiface
6c527c3b89
speaker: remove Update, add Lock and Unlock
2017-07-07 13:20:55 +02:00
Michal Štrba
0777dc3bc1
Merge pull request #45 from aerth/audio-dep
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fix audio dependency
2017-07-07 00:16:32 +02:00
aerth
e2823f2580
fix audio dependency
2017-07-06 15:08:41 -07:00
faiface
f47736b7cb
fix edge sample value (-1 and +1) overflow
2017-07-06 23:36:18 +02:00
faiface
5d3f082240
actually fix the race condition
2017-07-06 22:34:22 +02:00
faiface
d0f6e646ac
minor change
2017-07-06 22:26:47 +02:00
faiface
fdb6359fbb
speaker: fix race condition
2017-07-06 22:26:20 +02:00
faiface
0737b86059
speaker: improve concurrency, only lock when and what necessary
2017-07-06 22:11:03 +02:00
faiface
cb4bb4c3ef
reimplement speaker
2017-07-06 21:44:34 +02:00
faiface
41963b01cc
Merge branch 'audio' of https://github.com/faiface/pixel into audio
2017-07-06 20:52:12 +02:00
Michal Štrba
065f4f3c90
Merge pull request #44 from alistanis/audio
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initial incomplete speaker implementation
2017-07-06 20:52:02 +02:00
Christopher Cooper
8e571bfe8e
addresses some review comments
2017-07-06 11:49:35 -04:00
Christopher Cooper
32ff29438d
fix bounds check
2017-07-05 18:15:53 -04:00
Christopher Cooper
1a88ab2edd
mremove prints
2017-07-05 18:11:26 -04:00
Christopher Cooper
f9972888a2
add initial speaker implementation
2017-07-05 18:10:03 -04:00
Christopher Cooper
6ac68670bd
Merge pull request #1 from faiface/audio
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Audio
2017-07-05 18:05:50 -04:00
Michal Štrba
57b578bba7
Merge pull request #43 from aerth/audio
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add libasound2-dev travis dependency
2017-07-05 22:04:44 +02:00
aerth
cdce974e49
add libasound2-dev dependency
2017-07-05 12:24:26 -07:00
faiface
2a8c17c33c
add Rect.Intersect
2017-07-05 19:51:54 +02:00
faiface
c49c77a116
add Rect.Area
2017-07-05 19:35:11 +02:00
faiface
d640879775
add Take decorator function
2017-07-05 18:14:18 +02:00
faiface
c86834b8f6
add Seq compositor
2017-07-05 17:59:43 +02:00
faiface
330e9da360
add StreamerFunc helper type
2017-07-03 19:07:30 +02:00
faiface
7f2b8b6fe9
change SampleRate to float64
2017-07-03 18:55:27 +02:00
faiface
42737212d8
fix grammar in Streamer doc
2017-07-03 17:37:55 +02:00
faiface
c7bb0a1639
minor stylistic corrections in Streamer doc
2017-07-03 17:28:54 +02:00
faiface
a48d07ff6b
audio: add Streamer interface
2017-07-03 14:05:08 +02:00
faiface
99573a5f1e
optimize ToRGBA (weird one)
2017-07-03 00:23:07 +02:00
faiface
c23446fb49
improve sprite.Draw(batch) benchmark
2017-07-03 00:22:45 +02:00
faiface
578ae8fa53
fix bug in text benchmark
2017-07-02 23:26:26 +02:00
faiface
6af6195bd0
optimize Drawer (reduce map access)
2017-07-02 23:23:27 +02:00
faiface
0c28c0785e
add text benchmarks
2017-07-02 19:35:56 +02:00
faiface
17f735c2d0
remove unnecessary reassign in color benchmarks
2017-07-02 19:26:43 +02:00
faiface
7629b6ef5e
add imdraw benchmarks
2017-07-02 19:22:40 +02:00
faiface
ae0526fda0
add ToRGBA, sprite.Draw(batch) and Matrix benchmarks
2017-07-02 19:04:20 +02:00
Michal Štrba
80cfdfcb6a
Merge pull request #40 from aerth/master
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Use travis-ci
2017-06-16 01:14:23 +02:00
aerth
b01300dab9
move button
2017-06-15 23:05:00 +00:00
aerth
c078a58652
Link to travis build
2017-06-15 22:52:47 +00:00
aerth
b58d6bf5ec
add travis config
2017-06-15 22:40:37 +00:00
faiface
75ab96923c
another minor code style change
2017-06-11 14:14:02 +02:00
faiface
2a9b7e5210
minor code style change
2017-06-11 14:06:45 +02:00
faiface
79c5d20194
Merge branch 'dev'
2017-06-11 01:19:57 +02:00
faiface
e6484064aa
one more tiny doc change
2017-06-11 01:18:23 +02:00
faiface
3fcad7503f
minor doc changes
2017-06-11 01:17:37 +02:00
Michal Štrba
1545bd7af5
Merge pull request #38 from seebs/master
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more performance tweaks
2017-06-11 01:12:03 +02:00
Seebs
0dc27e409b
Push: Don't convert pixel.RGBA to pixel.RGBA
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Because that's expensive, even in the case where the conversion
is trivial. Use type assertion first. Reduces runtime cost of
imdraw.Push from ~15.3% to 8.4%, so not-quite-50% of runtime
cost of pushing points.
If you were setting imd.Color to Color objects that aren't RGBA
every single point, not much help. But if you set it and then
draw a bunch of points, this will be a big win.
2017-06-10 17:56:15 -05:00
Seebs
f2ef87f198
Improve normal calculations
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Soooo. It turns out that the bunch of smallish (~4-5% of runtime)
loads associated with Len(), Unit(), Rotated(), and so on... Were
actually more like 15% or more of computational effort. I first
figured this out by creating:
func (u Vec) Normal(v Vec) Vec
which gives you a vector normal to u->v. That consumed a lot
of CPU time, and was followed by .Unit().Scaled(imd.thickness / 2),
which consumed a bit more CPU time.
After some poking, and in the interests of avoiding UI cruft,
the final selection is
func (u Vec) Normal() Vec
This returns the vector rotated 90 degrees, which turns out to
be the most common problem.
2017-06-10 17:55:16 -05:00