faiface
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5d98f28ca0
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remove auto norm from R (Rect constructor)
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2017-03-25 19:45:11 +01:00 |
faiface
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4bebc7e6e4
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add Vec.WithX/WithY and Rect.WithMin/WithMax
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2017-03-23 19:27:39 +01:00 |
faiface
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4619398b9e
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fix 0 vector len + fix imdraw polyline
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2017-03-23 19:15:06 +01:00 |
faiface
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bec6bdca6a
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add Matrix.Chained
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2017-03-19 00:08:46 +01:00 |
faiface
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2e8f5fb05a
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remove Vec.YX because it's unreadable
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2017-03-18 11:55:01 +01:00 |
faiface
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31d4f08173
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add Vec.YX
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2017-03-18 11:34:31 +01:00 |
faiface
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1f6d186539
|
fix another two misspells
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2017-03-16 00:47:50 +01:00 |
faiface
|
6df99cdb35
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fix many bugs in doc
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2017-03-15 19:40:39 +01:00 |
faiface
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7d1f685d4b
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clarify doc
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2017-03-15 00:15:02 +01:00 |
faiface
|
a614c3020c
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fix doc
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2017-03-14 23:01:24 +01:00 |
faiface
|
da0eb85c4b
|
fix doc
|
2017-03-14 23:01:08 +01:00 |
faiface
|
c81dedd9a1
|
add Rect.Size
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2017-03-14 18:25:39 +01:00 |
faiface
|
be276888f6
|
fix doc
|
2017-03-14 16:19:58 +01:00 |
faiface
|
b3e5e9f902
|
consistently rename Matrix.Move -> Moved
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2017-03-14 13:35:24 +01:00 |
faiface
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a2b9bb5b5a
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add X and Y vector constructors
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2017-03-14 13:27:18 +01:00 |
faiface
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fa57a41d2a
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make doc more readable
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2017-03-14 13:20:26 +01:00 |
faiface
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35a14c2d18
|
rename ZM -> IM
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2017-03-14 13:15:53 +01:00 |
faiface
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203adc914b
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change Rect to have Min, Max instead of Pos, Size
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2017-03-13 23:52:34 +01:00 |
faiface
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f0394ec7d1
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replace Transform by much simpler Matrix
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2017-03-06 19:58:24 +01:00 |
faiface
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28f0f01173
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add Lerp function
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2017-03-05 11:47:18 +01:00 |
faiface
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77c39d03c7
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rename Vec.Apply -> Vec.Map
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2017-03-01 23:13:14 +01:00 |
faiface
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a7fdbd618e
|
add Vec.Apply
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2017-03-01 23:12:48 +01:00 |
faiface
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7974f86c4a
|
add Rect.Contains(Vec) bool method
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2017-02-25 18:38:22 +01:00 |
faiface
|
bc97fa00b8
|
improve doc in pixel
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2017-01-25 18:55:17 +01:00 |
faiface
|
9096277914
|
normalized most of lines to <=100 chars
|
2016-12-30 17:43:26 +01:00 |
faiface
|
c8ee45dd4f
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add Rect
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2016-12-05 23:19:31 +01:00 |
faiface
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12575af796
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rename vec.go to geometry.go (stuff coming)
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2016-12-05 22:56:16 +01:00 |