faiface
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4541fe2c8b
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introduce new Target/Triangles/Drawer abstraction (very cool!)
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2017-01-05 00:19:45 +01:00 |
faiface
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d52be83efe
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optimize NRGBA conversion
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2017-01-04 19:02:12 +01:00 |
faiface
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cafda2cfae
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backup before reinstall
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2017-01-01 22:12:12 +01:00 |
faiface
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69032cdcf3
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remove support for indices in vertex array
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2016-12-31 02:48:43 +01:00 |
faiface
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db0d646ca8
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update doc
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2016-12-31 02:43:02 +01:00 |
faiface
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2b6205fe45
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remove Doer and replace with BeginEnder
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2016-12-31 01:33:53 +01:00 |
faiface
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727c9bd772
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same for pixelgl
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2016-12-30 17:53:47 +01:00 |
faiface
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9096277914
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normalized most of lines to <=100 chars
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2016-12-30 17:43:26 +01:00 |
faiface
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fefa184652
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add own NRGBA color format
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2016-12-23 20:25:47 +01:00 |
faiface
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33eb8496d8
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rename all XyNum -> NumXys (number of Xy)
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2016-12-21 22:29:23 +01:00 |
faiface
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bb8a82dbc1
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fix typo
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2016-12-21 21:09:38 +01:00 |
faiface
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4950d7d02c
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add texture smoothiness
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2016-12-21 20:51:05 +01:00 |
faiface
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074d1cedaa
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rename Mat3->Mat, InvMat3->InvMat in Transform
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2016-12-21 20:32:52 +01:00 |
faiface
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45c2dd9be7
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add InvMat3, Project and Unproject methods to Transform
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2016-12-21 20:31:09 +01:00 |
faiface
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9a7a73b94e
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add input handling methods (keyboard, mouse)
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2016-12-21 20:18:38 +01:00 |
faiface
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ef0c51a473
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fix NewMultiShape
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2016-12-20 14:56:45 +01:00 |
faiface
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e54a3b8f38
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simplify NewMultiShape
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2016-12-20 14:23:50 +01:00 |
faiface
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981fb91ce5
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add VertexArray.Vertex and VertexArray.Vertices methods
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2016-12-20 13:56:25 +01:00 |
faiface
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800add157d
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add fast VertexArray.SetVertex and VertexArray.Set methods
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2016-12-20 01:23:33 +01:00 |
faiface
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6986e8a000
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heavily optimize AttrType.Size by removing redundant map
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2016-12-19 23:50:14 +01:00 |
faiface
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6ef42cf1ea
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add getters to Transform
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2016-12-19 01:29:08 +01:00 |
faiface
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e616db81fc
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change Picture receiver to pointer
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2016-12-19 01:11:34 +01:00 |
faiface
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303c66d2b9
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remove destructors, instead SetFinalizer
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2016-12-18 20:16:27 +01:00 |
faiface
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5f657bafef
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add MultiShape
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2016-12-18 02:06:50 +01:00 |
faiface
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24608a6068
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add Picture.IsNil method
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2016-12-17 19:17:27 +01:00 |
faiface
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12a6bd1e25
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add default uniform values in default window shader
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2016-12-17 12:57:48 +01:00 |
faiface
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947cb02f8c
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add Window.DefaultShader
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2016-12-17 12:37:28 +01:00 |
faiface
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1c8297b7ab
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fix shader creation in window
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2016-12-16 20:46:24 +01:00 |
faiface
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ddfede847e
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remove unnecessary window.Do from window methods
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2016-12-16 20:27:40 +01:00 |
faiface
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1ee93eecb0
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add gitignore
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2016-12-16 19:32:56 +01:00 |
faiface
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8cd8d6d125
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execute monitor stuff on main thread
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2016-12-16 01:11:00 +01:00 |
faiface
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2524fcc436
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remove vertex usage option
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2016-12-16 00:48:20 +01:00 |
faiface
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560e79511e
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add VertexArray.Indices
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2016-12-16 00:41:03 +01:00 |
faiface
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2aaab88e07
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adoprt universal AttrFormat
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2016-12-16 00:28:52 +01:00 |
faiface
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4ae2d2c7ad
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optimize binder
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2016-12-15 14:31:10 +01:00 |
faiface
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9e29fde8cc
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minor change
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2016-12-15 01:03:18 +01:00 |
faiface
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6f57d4035a
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another defer optimization
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2016-12-15 00:25:31 +01:00 |
faiface
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86e64b6fa3
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optimize deffers
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2016-12-14 19:07:25 +01:00 |
faiface
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4427206988
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add general Shape and embed it in specific shapes
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2016-12-14 17:53:29 +01:00 |
faiface
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6e139459cc
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add default unexported attribute types
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2016-12-14 17:53:08 +01:00 |
faiface
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1b01cba814
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replace reentrancy by enabled by more general binder
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2016-12-14 16:24:31 +01:00 |
faiface
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cbfc770d4f
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change VertexArray.SetVertexAttribute* to a single generic SetVertexAttr + add VertexAttr to get value
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2016-12-13 16:46:19 +01:00 |
faiface
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db2d6be751
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change internal default shader to use -1,-1 texCoords as no texture
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2016-12-09 20:13:32 +01:00 |
faiface
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2f402dd9a8
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rename VertexArray.Count -> VertexNum
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2016-12-08 21:02:21 +01:00 |
faiface
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c87527aa5d
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add indices to vertex array
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2016-12-08 15:25:00 +01:00 |
faiface
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6268c52e77
|
nicer code
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2016-12-06 18:04:55 +01:00 |
faiface
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fa82623835
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add Sprite
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2016-12-06 17:53:10 +01:00 |
faiface
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53cd80eb34
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clarify doc
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2016-12-06 16:38:00 +01:00 |
faiface
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275fc03413
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add Picture
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2016-12-06 16:36:23 +01:00 |
faiface
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5cff367362
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add Width and Height methods to Texture
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2016-12-06 16:23:55 +01:00 |