fix Rect.Intersect
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@ -272,10 +272,10 @@ func (r Rect) Union(s Rect) Rect {
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// If r and s don't overlap, this function returns R(0, 0, 0, 0).
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// If r and s don't overlap, this function returns R(0, 0, 0, 0).
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func (r Rect) Intersect(s Rect) Rect {
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func (r Rect) Intersect(s Rect) Rect {
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t := R(
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t := R(
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math.Min(r.Max.X, s.Max.X),
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math.Min(r.Max.Y, s.Max.Y),
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math.Max(r.Min.X, s.Min.X),
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math.Max(r.Min.X, s.Min.X),
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math.Max(r.Min.Y, s.Min.Y),
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math.Max(r.Min.Y, s.Min.Y),
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math.Min(r.Max.X, s.Max.X),
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math.Min(r.Max.Y, s.Max.Y),
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)
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)
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if t.Min.X >= t.Max.X || t.Min.Y >= t.Max.Y {
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if t.Min.X >= t.Max.X || t.Min.Y >= t.Max.Y {
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return Rect{}
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return Rect{}
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