clarify Rect.Intersect doc
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@ -268,6 +268,8 @@ func (r Rect) Union(s Rect) Rect {
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}
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// Intersect returns the maximal Rect which is covered by both r and s. Rects r and s must be normalized.
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//
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// If r and s don't overlap, this function returns R(0, 0, 0, 0).
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func (r Rect) Intersect(s Rect) Rect {
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t := R(
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math.Min(r.Max.X, s.Max.X),
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