fix some typos
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@ -633,7 +633,7 @@ func (r Rect) Intersects(s Rect) bool {
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s.Min.Y > r.Max.Y)
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}
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// IntersectCircle returns a minimal required Vector, such that moving the circle by that vector would stop the Circle
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// IntersectCircle returns a minimal required Vector, such that moving the rect by that vector would stop the Circle
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// and the Rect intersecting. This function returns a zero-vector if the Circle and Rect do not overlap, and if only
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// the perimeters touch.
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//
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@ -841,7 +841,7 @@ func (c Circle) Intersect(d Circle) Circle {
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}
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}
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// IntersectLine will return the shortest Vec such that if the Rect is moved by the Vec returned, the Line and Rect no
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// IntersectLine will return the shortest Vec such that if the Circle is moved by the Vec returned, the Line and Rect no
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// longer intersect.
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func (c Circle) IntersectLine(l Line) Vec {
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return l.IntersectCircle(c).Scaled(-1)
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