From e51d4a6676fa48c83b5ea703cb5b044e2967cb83 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michal=20=C5=A0trba?= Date: Wed, 6 Nov 2019 00:50:48 +0100 Subject: [PATCH] fix some typos --- geometry.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/geometry.go b/geometry.go index c2bbe6e..2d902dc 100644 --- a/geometry.go +++ b/geometry.go @@ -633,7 +633,7 @@ func (r Rect) Intersects(s Rect) bool { s.Min.Y > r.Max.Y) } -// IntersectCircle returns a minimal required Vector, such that moving the circle by that vector would stop the Circle +// IntersectCircle returns a minimal required Vector, such that moving the rect by that vector would stop the Circle // and the Rect intersecting. This function returns a zero-vector if the Circle and Rect do not overlap, and if only // the perimeters touch. // @@ -841,7 +841,7 @@ func (c Circle) Intersect(d Circle) Circle { } } -// IntersectLine will return the shortest Vec such that if the Rect is moved by the Vec returned, the Line and Rect no +// IntersectLine will return the shortest Vec such that if the Circle is moved by the Vec returned, the Line and Rect no // longer intersect. func (c Circle) IntersectLine(l Line) Vec { return l.IntersectCircle(c).Scaled(-1)