show velocity projection at turn end
This commit is contained in:
parent
2d32cb9e1d
commit
bed8e58489
16
gfx/gfx.go
16
gfx/gfx.go
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@ -5,6 +5,7 @@ import (
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"image"
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"image/color"
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_ "image/png"
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"log"
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"math"
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"math/rand"
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"os"
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@ -147,16 +148,29 @@ func renderRacer(ctx context, oldRacer, racer game.Racer, active bool, c pixel.R
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projC.A = alpha
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im.Color = projC
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w := pic.Bounds().W() * 0.65
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ll := pixel.Vec{
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X: pos.X + w,
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Y: pos.Y - w,
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}
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ur := pixel.Vec{
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var ur pixel.Vec
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if ctx.tween == 1 {
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ur = pixel.Vec{
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X: pos.X + w*float64(racer.Kinetics.V+1),
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Y: pos.Y + w,
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}
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log.Printf("ur: %+v", ur)
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ur.X = math.Max(ur.X, ll.X)
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} else {
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ur = pixel.Vec{
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X: pos.X + w*float64(racer.Kinetics.V+1),
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Y: pos.Y + w,
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}
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ur.X = math.Min(ur.X, newPos.X+racerWidth)
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ur.X = math.Max(ur.X, ll.X)
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}
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im.Push(ll)
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im.Push(ur)
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im.Rectangle(0)
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