show velocity projection at turn end
This commit is contained in:
parent
2d32cb9e1d
commit
bed8e58489
24
gfx/gfx.go
24
gfx/gfx.go
|
@ -5,6 +5,7 @@ import (
|
||||||
"image"
|
"image"
|
||||||
"image/color"
|
"image/color"
|
||||||
_ "image/png"
|
_ "image/png"
|
||||||
|
"log"
|
||||||
"math"
|
"math"
|
||||||
"math/rand"
|
"math/rand"
|
||||||
"os"
|
"os"
|
||||||
|
@ -147,16 +148,29 @@ func renderRacer(ctx context, oldRacer, racer game.Racer, active bool, c pixel.R
|
||||||
projC.A = alpha
|
projC.A = alpha
|
||||||
im.Color = projC
|
im.Color = projC
|
||||||
w := pic.Bounds().W() * 0.65
|
w := pic.Bounds().W() * 0.65
|
||||||
|
|
||||||
ll := pixel.Vec{
|
ll := pixel.Vec{
|
||||||
X: pos.X + w,
|
X: pos.X + w,
|
||||||
Y: pos.Y - w,
|
Y: pos.Y - w,
|
||||||
}
|
}
|
||||||
ur := pixel.Vec{
|
|
||||||
X: pos.X + w*float64(racer.Kinetics.V+1),
|
var ur pixel.Vec
|
||||||
Y: pos.Y + w,
|
if ctx.tween == 1 {
|
||||||
|
ur = pixel.Vec{
|
||||||
|
X: pos.X + w*float64(racer.Kinetics.V+1),
|
||||||
|
Y: pos.Y + w,
|
||||||
|
}
|
||||||
|
log.Printf("ur: %+v", ur)
|
||||||
|
ur.X = math.Max(ur.X, ll.X)
|
||||||
|
} else {
|
||||||
|
ur = pixel.Vec{
|
||||||
|
X: pos.X + w*float64(racer.Kinetics.V+1),
|
||||||
|
Y: pos.Y + w,
|
||||||
|
}
|
||||||
|
ur.X = math.Min(ur.X, newPos.X+racerWidth)
|
||||||
|
ur.X = math.Max(ur.X, ll.X)
|
||||||
}
|
}
|
||||||
ur.X = math.Min(ur.X, newPos.X+racerWidth)
|
|
||||||
ur.X = math.Max(ur.X, ll.X)
|
|
||||||
im.Push(ll)
|
im.Push(ll)
|
||||||
im.Push(ur)
|
im.Push(ur)
|
||||||
im.Rectangle(0)
|
im.Rectangle(0)
|
||||||
|
|
Loading…
Reference in New Issue