Vary team colors.
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parent
d4d78078f8
commit
b0f98c233a
38
main.go
38
main.go
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@ -1,6 +1,7 @@
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package main
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import (
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"image/color"
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"log"
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"time"
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@ -23,13 +24,14 @@ func run() {
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}
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s := newState()
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colors := teamColors(s.teams)
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start := time.Now()
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for !w.Closed() && !s.gameOver {
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w.Clear(colornames.Peru)
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s = updateState(s)
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render(s, w, time.Since(start))
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render(s, w, time.Since(start), colors)
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w.Update()
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}
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}
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@ -38,26 +40,27 @@ func main() {
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pixelgl.Run(run)
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}
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func render(s state, w *pixelgl.Window, d time.Duration) {
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func render(s state, w *pixelgl.Window, d time.Duration, colors map[*team]pixel.RGBA) {
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b := w.Bounds()
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im := imdraw.New(nil)
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hOffset := b.Size().X / steps
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vOffset := b.Size().Y / (numTeams + 1)
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width := 20
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for i, t := range s.teams {
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for j, bot := range t.bots {
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if &t.bots[j] == t.baton.holder {
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im.Color = pixel.RGB(0, 1, 0)
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} else {
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im.Color = pixel.RGB(1, 0, 0)
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im.Color = colors[&s.teams[i]]
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}
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from := pixel.V(b.Min.X+25, b.Min.Y+float64(i+1)*vOffset)
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from := pixel.V(b.Min.X+float64(width)/2, b.Min.Y+float64(i+1)*vOffset)
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pos := from.Add(pixel.V(float64(bot.pos)*hOffset, 0))
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im.Push(pos)
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im.Clear()
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im.Circle(50, 0)
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im.Circle(float64(width), 0)
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im.Draw(w)
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}
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@ -87,6 +90,25 @@ func newState() state {
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}
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}
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func teamColors(ts []team) map[*team]pixel.RGBA {
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m := make(map[*team]pixel.RGBA)
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for i := range ts {
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var c color.RGBA
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switch i {
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case 0:
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c = colornames.Cyan
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case 1:
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c = colornames.Gold
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case 2:
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c = colornames.Lavender
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case 3:
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c = colornames.Indigo
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}
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m[&ts[i]] = pixel.ToRGBA(c)
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}
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return m
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}
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type team struct {
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bots []bot
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baton baton
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@ -147,7 +169,7 @@ func gameOver(s state) bool {
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}
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const (
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steps = 150
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numBots = 5
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numTeams = 2
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steps = 250
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numBots = 10
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numTeams = 4
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)
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