176 lines
2.7 KiB
Go
176 lines
2.7 KiB
Go
package main
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import (
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"image/color"
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"log"
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"time"
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"github.com/faiface/pixel"
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"github.com/faiface/pixel/imdraw"
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"github.com/faiface/pixel/pixelgl"
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"golang.org/x/image/colornames"
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)
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func run() {
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cfg := pixelgl.WindowConfig{
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Title: "Relay",
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Bounds: pixel.R(0, 0, 2048, 512),
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VSync: true,
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}
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w, err := pixelgl.NewWindow(cfg)
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if err != nil {
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panic(err)
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}
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s := newState()
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colors := teamColors(s.teams)
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start := time.Now()
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for !w.Closed() && !s.gameOver {
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w.Clear(colornames.Peru)
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s = updateState(s)
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render(s, w, time.Since(start), colors)
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w.Update()
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}
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}
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func main() {
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pixelgl.Run(run)
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}
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func render(s state, w *pixelgl.Window, d time.Duration, colors map[*team]pixel.RGBA) {
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b := w.Bounds()
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im := imdraw.New(nil)
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hOffset := b.Size().X / steps
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vOffset := b.Size().Y / (numTeams + 1)
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width := 20
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for i, t := range s.teams {
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for j, bot := range t.bots {
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if &t.bots[j] == t.baton.holder {
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im.Color = pixel.RGB(0, 1, 0)
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} else {
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im.Color = colors[&s.teams[i]]
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}
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from := pixel.V(b.Min.X+float64(width)/2, b.Min.Y+float64(i+1)*vOffset)
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pos := from.Add(pixel.V(float64(bot.pos)*hOffset, 0))
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im.Push(pos)
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im.Clear()
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im.Circle(float64(width), 0)
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im.Draw(w)
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}
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}
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}
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type state struct {
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teams []team
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gameOver bool
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}
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func newState() state {
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var teams []team
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for i := 0; i < numTeams; i++ {
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var bots []bot
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for j := 0; j < numBots; j++ {
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bots = append(bots, bot{pos: j * (steps / numBots)})
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}
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teams = append(teams, team{
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bots: bots,
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baton: baton{holder: &bots[0]},
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})
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}
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return state{
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teams: teams,
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}
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}
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func teamColors(ts []team) map[*team]pixel.RGBA {
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m := make(map[*team]pixel.RGBA)
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for i := range ts {
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var c color.RGBA
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switch i {
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case 0:
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c = colornames.Cyan
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case 1:
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c = colornames.Gold
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case 2:
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c = colornames.Lavender
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case 3:
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c = colornames.Indigo
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}
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m[&ts[i]] = pixel.ToRGBA(c)
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}
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return m
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}
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type team struct {
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bots []bot
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baton baton
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won bool
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}
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type bot struct {
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pos int
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}
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type baton struct {
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holder *bot
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}
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func updateState(sOld state) state {
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s := sOld
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for _, t := range s.teams {
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b := t.baton.holder
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b.pos++
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maybePassBaton(t)
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}
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for _, t := range s.teams {
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if won(*t.baton.holder, s) {
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s.gameOver = true
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}
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}
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return s
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}
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func maybePassBaton(t team) {
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for i, b := range t.bots {
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h := t.baton.holder
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if h == &b {
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continue
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}
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if b.pos-h.pos == 1 {
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t.baton.holder = &t.bots[i]
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log.Println("pass!")
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return
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}
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}
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}
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func won(b bot, s state) bool {
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return b.pos == steps
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}
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func gameOver(s state) bool {
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for _, t := range s.teams {
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if t.won {
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return true
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}
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}
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return false
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}
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const (
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steps = 250
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numBots = 10
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numTeams = 4
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)
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